Multiple Choice
What could you say about the variable: audio.PlayClipAtPoint(
A) The simplest playback method and the code equivalent to any Audio Source triggering
B) Will play continuous sounds like music or background ambiences
C) Is somewhat similar to audio.PlayOneShot, but will create an Audio Source and play the AudioClip at a specified physical location
D) Is preferred for any layered sound effects you wish to create
Correct Answer:

Verified
Correct Answer:
Verified
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