Short Answer
Matching
-______ A reminder to camera operators not cross the action axis line but rather to shoot all footage with the camera located on one side of the line or the other to avoid an undesirable change in screen direction.
A)A-B roll editing
B)Action axis
C)Assemble Editing
D)Blacking
E)Bin
F)B-roll
G)Control Track Editors
H)Coverage
I)Cover shot
J)Cutaway shot
K)Cut-in shot
L)Digitizing (footage)
M)Edit Master Tape
N)EDL (Edit Decision List)
O)Frame Accuracy
P)Gigabyte
Q)Insert Editing
R)Jog
S)Jump Cut
T)Laundering An EDL
U)Leader
V)Master shot
W)Neutral screen direction
X)NLE
Y)Nonlinear Editing
Z)Off-line Editing
Aa)One-Hundred Eighty (180) Degree Rule
Bb)On-Line Editing
Cc)Pad Video
Dd)Pictorial continuity
Ee)Playback Tape
Ff)Pre-roll
Gg)Punch-and-Crunch Editing
Hh)Record Tape
Ii)Scalable Type Font
Jj)Search
Kk) Shuttle
Ll)Slate
Mm)Slop Video
Nn)SMPTE Time Code
Oo)Story Continuity
Pp)Straight Cut Editors
Qq)Tail Slate
Rr)Terabyte (TB)
Ss)VNF
Correct Answer:

Verified
Correct Answer:
Verified
Q19: The typical non-linear editing system includes a
Q20: Matching<br>-_ An abbreviation for nonlinear editor.<br>A)A-B roll
Q21: Matching<br>-_ An edit in which all existing
Q22: Matching<br>-_ Usually, a repetition, at the end
Q23: Matching<br>-_ A shot framed with the camera
Q25: Matching<br>-_ Playing back a videotape at fast-forward
Q26: Matching<br>-_ Also known as "slop video".<br>A)A-B roll
Q27: Matching<br>-_ An edit in which one records
Q28: Matching<br>-_ A window in your NLE's display
Q29: Matching<br>-_ Another term for a "long shot."