Multiple Choice
Which co-ordinates allow common vector operations such as translation, rotation, scaling and perspective projection to be represented as a matrix by which the vector is multiplied?
A) vector co-ordinates
B) 3D co-ordinates
C) affine co-ordinates
D) homogenous co-ordinates
Correct Answer:

Verified
Correct Answer:
Verified
Q50: The original coordinates of the point in
Q51: Rotation is simply---------object w.r.t origin or centre
Q52: Which coordinate system is a device-dependent coordinate
Q53: The window opened on the raster graphics
Q54: In which type of projection, actual dimensions
Q56: Transpose of a column matrix is<br>A)Zero matrix<br>B)Identity
Q57: The objects transformed using the equation P'=S*P
Q58: Coordinate of ?ABCD is WCS are: lowermost
Q59: From the following, which one will require
Q60: By changing the dimensions of the viewport,