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The United States Army Was Both Praised and Criticized for Its

Question 62

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The United States Army was both praised and criticized for its use of a popular video game, America's Army, which was designed to reach potential recruits. The game's creator, Colonel Casey Wardynski, wanted to provide a sense of the training and teamwork one could find in the Army's military environment. The game was designed for "boys 14 years or older," which represent the Army's


A) mass market.
B) actual recruits.
C) restricted market.
D) target market.
E) untapped market.

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