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    Introduction to Psychology Study Set 1
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    Exam 14: Thought and Language
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    A Computer Program in 2006 Beat Chess Master Vladimir Kramnik
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A Computer Program in 2006 Beat Chess Master Vladimir Kramnik

Question 35

Question 35

Multiple Choice

A computer program in 2006 beat chess master Vladimir Kramnik in four out of six games (and tied the other two) by using:


A) algorithms
B) availability heuristics
C) representative heuristics
D) brainstorming

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