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The Phenomenon Known as the "Digital Divide" Is

Question 3

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The phenomenon known as the "digital divide" is


A) the difference between students who use the internet for entertainment purposes,such as movies,games,and gambling,and students who use the internet for schoolwork.
B) the difference between the computer-savvy generation of the past decade compared to their parents who have less computer experience.
C) the challenge involving socioeconomic status,race,and ethnicity,where poorer adolescents and members of minority groups have less access to computers than more affluent adolescents.
D) the difference between those educators who believe that computers need to be integrated more into the curriculum compared to educators who argue for a more traditional educational experience for students.

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