Deck 6: Interactive Media: The Internet, Video Games, and Virtual Reality

Full screen (f)
exit full mode
Question
The first national computer network connected many __________ around the country for advanced, high-speed computing applications and research.

A) hospitals
B) media organizations
C) universities
D) computer software companies
Use Space or
up arrow
down arrow
to flip the card.
Question
Which of the following best illustrates the phenomenon of cross-fertilization?

A) Pac-Man, the console game
B) Pac-Man, the movie
C) Pac-Man, the arcade game
D) Pac-Man, the online game
Question
The __________ nature of interactive media can personalize people's relationship with content.

A) multimodal
B) dialogic
C) approachable
D) multicast
Question
Which of the following assertions about professional gamers is accurate?

A) The income of the top ten gamers ranges from $4.2 million to $400,000.
B) Unlike professional athletes, gamers do not earn much of their income from sponsorships.
C) Korean teams are known to practice upwards of 70 to 80 hours a week.
D) Professional gaming organizations include Major Online Gaming and National Digital Sports League.
Question
Large-scale computers in the second half of the twentieth century could not communicate with each other prior to the creation of _________.

A) the interface
B) the global Web network
C) the interactive mouse
D) the Internet
Question
What social medium was invented in 1971 by the computer engineer Ray Tomlinson?

A) Blogging
B) Email
C) Twitter
D) Instagram
Question
The exact day when the Internet was launched is difficult to determine, but the __________ adopted TCP/IP as the basis for the ARPANET in 1982.

A) Microsoft corporation
B) Defense Advanced Research Projects Agency
C) White House
D) Ivy League schools
Question
Which of the following features is a crucial element for online communication to reach its full potential as a mass medium?

A) Bandwidth
B) Fiber-optic lines
C) An established hierarchy of communications companies
D) Media oligopoly
Question
What uses 3-D animation techniques and characters from popular video games to make movies?

A) MMOGs
B) MMORGs
C) Mods
D) Machinima
Question
Keeping your information on personal computers with large hard drives for storage and making it available to others on the Internet is the basis of __________.

A) peer-to-peer (P2P) applications
B) Windows applications
C) broadband connectivity
D) Facebook and Google+
Question
In 1974, the Control Data Corporation (CDC) introduced PLATO (Programmed Logic for Automated Teaching Operations), the first computer to have a terminal with which of the following features?

A) Logic-tech mouse
B) Heterogeneous database
C) Image-based tools
D) Touch-sensitive video display
Question
After debuting in 1974, Xerox's Alto, a computer with a graphical user interface (GUI) navigated with a(n) __________, never caught on with the public.

A) touch-sensitive video display
B) mouse
C) wand
D) electronic stylus
Question
The first computer that could accept natural handwriting with __________ was sold in 1979.

A) voice recognition
B) immersive technology
C) a variable typeface
D) an electronic stylus
Question
In 1968, Douglas C. Engelbart invented the computer mouse, made out of __________ and used with a companion keyboard.

A) wood
B) plastic
C) copper
D) tin
Question
The QWERTY keyboard, in which the most frequently typed keys are spread far apart, was developed by which inventor?

A) August Dvorak
B) Milton Bradley
C) Christopher Latham Sholes
D) Georges Méliès
Question
As of 2017, how many Internet users were there worldwide?

A) 1.9 billion
B) 2.5 billion
C) 3.7 billion
D) 4.6 billion
Question
Because of their relative complexity, computers have more __________ than traditional media.

A) user-interface issues
B) malfunction patterns
C) template issues
D) default settings
Question
Brad and Hiro use an app from the NikeFuel campaign that transcribes their daily activities into points. Allowing them to compete with each other and earn rewards, this system is based on the principles of __________.

A) swarming
B) gamification
C) male bonding
D) multitasking
Question
__________ allow us to receive vast amounts of verbal and visual information from a variety of global sources.

A) Broadband connections
B) Internet tablets
C) Personalized computer interfaces
D) Fiber-optic wires
Question
Abdul and Natasha are part of a global file-sharing service in which all computers can send and receive information equally. This is a(n) __________ network.

A) interpersonal communication
B) surfing
C) open access
D) peer-to-peer (P2P)
Question
__________ is the process in which multiple downloads of the same file are temporarily coordinated to accelerate the downloading process.

A) Tagging
B) Surfing
C) Swarming
D) Cloud computing
Question
In 1974, Vinton Cerf and Robert Kahn introduced the term "Internet" and specified the design of what feature?

A) Transmission Control Protocol (TCP)
B) World Wide Web manual
C) Web browsers
D) Wireless access modalities
Question
By 2006, Nintendo had leapfrogged ahead of Microsoft and released which wildly popular console that included handheld motion controllers?

A) Watch Dogs
B) Battlefield4
C) Tomb Raider
D) Wii
Question
Which of the following features are added capabilities for the latest generation of consoles, such as Xbox One, PS4, and Wii U?

A) Translator functions
B) Motion control
C) Voice commands and face recognition
D) Mobile monitors
Question
__________ help set parameters on content and game-play dynamics.

A) Media literacies
B) Genres
C) Mods
D) Trademarks
Question
__________ claims the top fourteen video-game titles and seventeen of the top twenty titles.

A) Nintendo
B) PlayStation
C) Sega
D) Activision Blizzard
Question
Which media pioneer created Final Fantasy, one of the most enduring and iconic franchises in video game history?

A) Ralph Baer
B) Hideo Kojima
C) Gabe Newell
D) Hironobu Sakaguchi
Question
In World of Warcraft, players create characters and go online to participate in quests or missions. They work with other players in real time using __________.

A) Twitter
B) tactical RPGs
C) chats and text messaging*
D) secret code
Question
In first-person shooter games like __________, players can either work together in teams or simply participate in free-for-all online combat.

A) Dial "M" for Murder
B) Far Cry 3
C) Donkey Kong
D) Halo
Question
Valerie was frustrated to discover that an online article featuring a photo of Faith Hill and Tim McGraw above the headline "Stars Who Divorced in 2017" offered no information on her favorite country stars. This practice is common with __________.

A) soft news
B) press agentry
C) false advertising
D) clickbait
Question
Which of the following games is the product of an independent developer?

A) Super Mario
B) Minecraft
C) Duck Hunt
D) Warcraft
Question
What proved to be an unanticipated problem with Google Glass?

A) Poor optical resolution
B) Limited graphics
C) Invasion of privacy
D) Uncomfortable glasses design
Question
Based in France, __________ is Europe's largest independent game-development company and the third largest in the United States.

A) Ubisoft
B) Sega
C) Zynga
D) Electronic Arts (EA)
Question
Common symptoms of video-game addiction include dry eyes, carpal tunnel syndrome, and __________.

A) lying to employers and family about gaming activities
B) withdrawal from reality
C) delusions of grandeur
D) identity crises
Question
Serious games, which educate while they entertain, are also known as __________.

A) cognitive games
B) stealth games
C) applied games
D) mind games
Question
__________, Microsoft Studio's biggest-selling game, made $220 million in sales on its opening day in 2012.

A) Angry Birds
B) Halo 4
C) Grand Theft Auto
D) World of Warcraft
Question
Which of the following assertions about endangered languages is correct?

A) UNESCO projects that by the end of this century, one quarter of the seven thousand languages spoken today will become extinct.
B) The loss of different languages is confined to remote regions in distant parts of the world.
C) A language is considered extinct if fewer than one thousand people speak it.
D) The Internet is playing a role in both destroying and preserving minority languages.
Question
Frequently changing channels with a remote control could be considered a simple form of __________.

A) multitasking
B) interfacing
C) transmission control protocol
D) cross-fertilization
Question
In 2009, social games like Farmville and mobile games like Angry Birds became wildly popular, moving game playing to __________.

A) social-networking sites and smartphones
B) MOOCs and online-learning portals
C) game consoles in game arcades
D) eighth-generation consoles
Question
Chevonne has just launched a new social-networking site. Which technique would you recommend she use to promote its growth?

A) Gamification
B) Clickbait
C) Augmented reality
D) Behavioral targeting
Question
The dot-com bubble burst in March __________, ending a run that began in the late 1990s that saw tremendous increases in valuations of Internet companies.

A) 2008
B) 2004
C) 2000
D) 1996
Question
Which is an example of an eighth-generation console?

A) Xbox
B) Xbox 360
C) Nintendo DS
D) Nintendo 3DS
Question
Which browser has the biggest market share?

A) Safari
B) Chrome
C) Internet Explorer
D) Firefox
Question
__________ is the carrying capacity and speed of telecommunication networks that determine how much information can be sent and how fast it can travel over the networks.

A) Broadband
B) Bandwidth
C) Big data
D) Frequency modulation
Question
Because Microsoft offered __________ for free, eventually bundling it with the Windows operating system, it quickly became the dominant Web browser in the 1990s.

A) Trackers
B) Safari
C) Internet Explorer
D) Firefox
Question
What accounts for the explosion in online video gaming?

A) Graphical user interface (GUI)
B) Machinima
C) Mods
D) Social media
Question
Dropbox, Microsoft's One Drive, and Google Drive are all examples of __________.

A) file sharing services
B) browsers
C) graphical user interfaces
D) mods
Question
Adam and Alex finally found the perfect couch for their living room after an exhaustive search on the Internet. But now whenever either is online, furniture ads continue to keep popping up, an annoyance that results from __________.

A) media oligopolies
B) interactivity
C) behavioral targeting
D) open access
Question
Which of the following is a criticism of gamification?

A) Entertainment and education are incompatible activities.
B) Simulated activities promote a false sense of competence.
C) Competition discourages learning.
D) Rewarding relatively trivial actions creates a false sense of satisfaction.
Question
Which of the following is a mainstay of sci-fi stories popular in the late twentieth century?

A) Augmented reality
B) Virtual reality
C) Google Glass
D) Trolling
Question
What is a key advantage of using video games to help train or educate people?
Question
Why was the term "user interface" not used before the development of the computer?
Question
Why were the early game consoles less popular than arcade games?
Question
Describe the relative popularity of snail mail, email, video games, and social media.
Question
What is "augmented reality" and where is it common?
Question
Describe "interactivity," and provide three examples of it.
Question
Explain the historical development of the user interface, noting its key developments.
Question
Describe the distribution dynamics of digital media.
Question
What are some of the ethical issues that occur with the rise of interactive media in modern society?
Question
Describe the concerns about video-game addiction.
Unlock Deck
Sign up to unlock the cards in this deck!
Unlock Deck
Unlock Deck
1/60
auto play flashcards
Play
simple tutorial
Full screen (f)
exit full mode
Deck 6: Interactive Media: The Internet, Video Games, and Virtual Reality
1
The first national computer network connected many __________ around the country for advanced, high-speed computing applications and research.

A) hospitals
B) media organizations
C) universities
D) computer software companies
C
2
Which of the following best illustrates the phenomenon of cross-fertilization?

A) Pac-Man, the console game
B) Pac-Man, the movie
C) Pac-Man, the arcade game
D) Pac-Man, the online game
B
3
The __________ nature of interactive media can personalize people's relationship with content.

A) multimodal
B) dialogic
C) approachable
D) multicast
B
4
Which of the following assertions about professional gamers is accurate?

A) The income of the top ten gamers ranges from $4.2 million to $400,000.
B) Unlike professional athletes, gamers do not earn much of their income from sponsorships.
C) Korean teams are known to practice upwards of 70 to 80 hours a week.
D) Professional gaming organizations include Major Online Gaming and National Digital Sports League.
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
5
Large-scale computers in the second half of the twentieth century could not communicate with each other prior to the creation of _________.

A) the interface
B) the global Web network
C) the interactive mouse
D) the Internet
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
6
What social medium was invented in 1971 by the computer engineer Ray Tomlinson?

A) Blogging
B) Email
C) Twitter
D) Instagram
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
7
The exact day when the Internet was launched is difficult to determine, but the __________ adopted TCP/IP as the basis for the ARPANET in 1982.

A) Microsoft corporation
B) Defense Advanced Research Projects Agency
C) White House
D) Ivy League schools
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
8
Which of the following features is a crucial element for online communication to reach its full potential as a mass medium?

A) Bandwidth
B) Fiber-optic lines
C) An established hierarchy of communications companies
D) Media oligopoly
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
9
What uses 3-D animation techniques and characters from popular video games to make movies?

A) MMOGs
B) MMORGs
C) Mods
D) Machinima
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
10
Keeping your information on personal computers with large hard drives for storage and making it available to others on the Internet is the basis of __________.

A) peer-to-peer (P2P) applications
B) Windows applications
C) broadband connectivity
D) Facebook and Google+
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
11
In 1974, the Control Data Corporation (CDC) introduced PLATO (Programmed Logic for Automated Teaching Operations), the first computer to have a terminal with which of the following features?

A) Logic-tech mouse
B) Heterogeneous database
C) Image-based tools
D) Touch-sensitive video display
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
12
After debuting in 1974, Xerox's Alto, a computer with a graphical user interface (GUI) navigated with a(n) __________, never caught on with the public.

A) touch-sensitive video display
B) mouse
C) wand
D) electronic stylus
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
13
The first computer that could accept natural handwriting with __________ was sold in 1979.

A) voice recognition
B) immersive technology
C) a variable typeface
D) an electronic stylus
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
14
In 1968, Douglas C. Engelbart invented the computer mouse, made out of __________ and used with a companion keyboard.

A) wood
B) plastic
C) copper
D) tin
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
15
The QWERTY keyboard, in which the most frequently typed keys are spread far apart, was developed by which inventor?

A) August Dvorak
B) Milton Bradley
C) Christopher Latham Sholes
D) Georges Méliès
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
16
As of 2017, how many Internet users were there worldwide?

A) 1.9 billion
B) 2.5 billion
C) 3.7 billion
D) 4.6 billion
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
17
Because of their relative complexity, computers have more __________ than traditional media.

A) user-interface issues
B) malfunction patterns
C) template issues
D) default settings
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
18
Brad and Hiro use an app from the NikeFuel campaign that transcribes their daily activities into points. Allowing them to compete with each other and earn rewards, this system is based on the principles of __________.

A) swarming
B) gamification
C) male bonding
D) multitasking
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
19
__________ allow us to receive vast amounts of verbal and visual information from a variety of global sources.

A) Broadband connections
B) Internet tablets
C) Personalized computer interfaces
D) Fiber-optic wires
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
20
Abdul and Natasha are part of a global file-sharing service in which all computers can send and receive information equally. This is a(n) __________ network.

A) interpersonal communication
B) surfing
C) open access
D) peer-to-peer (P2P)
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
21
__________ is the process in which multiple downloads of the same file are temporarily coordinated to accelerate the downloading process.

A) Tagging
B) Surfing
C) Swarming
D) Cloud computing
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
22
In 1974, Vinton Cerf and Robert Kahn introduced the term "Internet" and specified the design of what feature?

A) Transmission Control Protocol (TCP)
B) World Wide Web manual
C) Web browsers
D) Wireless access modalities
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
23
By 2006, Nintendo had leapfrogged ahead of Microsoft and released which wildly popular console that included handheld motion controllers?

A) Watch Dogs
B) Battlefield4
C) Tomb Raider
D) Wii
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
24
Which of the following features are added capabilities for the latest generation of consoles, such as Xbox One, PS4, and Wii U?

A) Translator functions
B) Motion control
C) Voice commands and face recognition
D) Mobile monitors
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
25
__________ help set parameters on content and game-play dynamics.

A) Media literacies
B) Genres
C) Mods
D) Trademarks
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
26
__________ claims the top fourteen video-game titles and seventeen of the top twenty titles.

A) Nintendo
B) PlayStation
C) Sega
D) Activision Blizzard
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
27
Which media pioneer created Final Fantasy, one of the most enduring and iconic franchises in video game history?

A) Ralph Baer
B) Hideo Kojima
C) Gabe Newell
D) Hironobu Sakaguchi
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
28
In World of Warcraft, players create characters and go online to participate in quests or missions. They work with other players in real time using __________.

A) Twitter
B) tactical RPGs
C) chats and text messaging*
D) secret code
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
29
In first-person shooter games like __________, players can either work together in teams or simply participate in free-for-all online combat.

A) Dial "M" for Murder
B) Far Cry 3
C) Donkey Kong
D) Halo
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
30
Valerie was frustrated to discover that an online article featuring a photo of Faith Hill and Tim McGraw above the headline "Stars Who Divorced in 2017" offered no information on her favorite country stars. This practice is common with __________.

A) soft news
B) press agentry
C) false advertising
D) clickbait
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
31
Which of the following games is the product of an independent developer?

A) Super Mario
B) Minecraft
C) Duck Hunt
D) Warcraft
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
32
What proved to be an unanticipated problem with Google Glass?

A) Poor optical resolution
B) Limited graphics
C) Invasion of privacy
D) Uncomfortable glasses design
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
33
Based in France, __________ is Europe's largest independent game-development company and the third largest in the United States.

A) Ubisoft
B) Sega
C) Zynga
D) Electronic Arts (EA)
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
34
Common symptoms of video-game addiction include dry eyes, carpal tunnel syndrome, and __________.

A) lying to employers and family about gaming activities
B) withdrawal from reality
C) delusions of grandeur
D) identity crises
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
35
Serious games, which educate while they entertain, are also known as __________.

A) cognitive games
B) stealth games
C) applied games
D) mind games
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
36
__________, Microsoft Studio's biggest-selling game, made $220 million in sales on its opening day in 2012.

A) Angry Birds
B) Halo 4
C) Grand Theft Auto
D) World of Warcraft
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
37
Which of the following assertions about endangered languages is correct?

A) UNESCO projects that by the end of this century, one quarter of the seven thousand languages spoken today will become extinct.
B) The loss of different languages is confined to remote regions in distant parts of the world.
C) A language is considered extinct if fewer than one thousand people speak it.
D) The Internet is playing a role in both destroying and preserving minority languages.
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
38
Frequently changing channels with a remote control could be considered a simple form of __________.

A) multitasking
B) interfacing
C) transmission control protocol
D) cross-fertilization
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
39
In 2009, social games like Farmville and mobile games like Angry Birds became wildly popular, moving game playing to __________.

A) social-networking sites and smartphones
B) MOOCs and online-learning portals
C) game consoles in game arcades
D) eighth-generation consoles
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
40
Chevonne has just launched a new social-networking site. Which technique would you recommend she use to promote its growth?

A) Gamification
B) Clickbait
C) Augmented reality
D) Behavioral targeting
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
41
The dot-com bubble burst in March __________, ending a run that began in the late 1990s that saw tremendous increases in valuations of Internet companies.

A) 2008
B) 2004
C) 2000
D) 1996
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
42
Which is an example of an eighth-generation console?

A) Xbox
B) Xbox 360
C) Nintendo DS
D) Nintendo 3DS
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
43
Which browser has the biggest market share?

A) Safari
B) Chrome
C) Internet Explorer
D) Firefox
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
44
__________ is the carrying capacity and speed of telecommunication networks that determine how much information can be sent and how fast it can travel over the networks.

A) Broadband
B) Bandwidth
C) Big data
D) Frequency modulation
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
45
Because Microsoft offered __________ for free, eventually bundling it with the Windows operating system, it quickly became the dominant Web browser in the 1990s.

A) Trackers
B) Safari
C) Internet Explorer
D) Firefox
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
46
What accounts for the explosion in online video gaming?

A) Graphical user interface (GUI)
B) Machinima
C) Mods
D) Social media
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
47
Dropbox, Microsoft's One Drive, and Google Drive are all examples of __________.

A) file sharing services
B) browsers
C) graphical user interfaces
D) mods
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
48
Adam and Alex finally found the perfect couch for their living room after an exhaustive search on the Internet. But now whenever either is online, furniture ads continue to keep popping up, an annoyance that results from __________.

A) media oligopolies
B) interactivity
C) behavioral targeting
D) open access
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
49
Which of the following is a criticism of gamification?

A) Entertainment and education are incompatible activities.
B) Simulated activities promote a false sense of competence.
C) Competition discourages learning.
D) Rewarding relatively trivial actions creates a false sense of satisfaction.
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
50
Which of the following is a mainstay of sci-fi stories popular in the late twentieth century?

A) Augmented reality
B) Virtual reality
C) Google Glass
D) Trolling
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
51
What is a key advantage of using video games to help train or educate people?
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
52
Why was the term "user interface" not used before the development of the computer?
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
53
Why were the early game consoles less popular than arcade games?
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
54
Describe the relative popularity of snail mail, email, video games, and social media.
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
55
What is "augmented reality" and where is it common?
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
56
Describe "interactivity," and provide three examples of it.
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
57
Explain the historical development of the user interface, noting its key developments.
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
58
Describe the distribution dynamics of digital media.
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
59
What are some of the ethical issues that occur with the rise of interactive media in modern society?
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
60
Describe the concerns about video-game addiction.
Unlock Deck
Unlock for access to all 60 flashcards in this deck.
Unlock Deck
k this deck
locked card icon
Unlock Deck
Unlock for access to all 60 flashcards in this deck.