Deck 5: Learning and Creativity

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Question
When certain behaviors receive extensive reinforcement and others do not, employees tend to focus on the former and ignore the latter.
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Question
B. F. Skinner's operant conditioning approach describes how learning takes place through consequences.
Question
With a fixed-ratio schedule, the time between each instance of reinforcement is fixed or set.
Question
The first step in the use of reinforcement is to identify desired behaviors that the organization wants to encourage or reinforce.
Question
Rodney Lewis, a medical student, has watched over 100 hours of videotaped heart operations. As a result, he has detailed knowledge of heart surgery that he did not have before. Rodney has never performed the operation, but learning has taken place.
Question
Operant conditioning is learning that takes place when the learner recognizes the connection between a behavior and its consequences.
Question
Negative reinforcement often has unintended side effects and makes for an unpleasant work environment.
Question
In operant conditioning, reinforcement is of two types: internal and external.
Question
Negative reinforcement increases the probability that a desired behavior will occur by removing a negative consequence when an employee performs the desired behavior.
Question
Learning involves a temporary change in knowledge.
Question
Specific rewards are positive reinforcers for a given employee if he or she is willing to perform desired behaviors to get them.
Question
The negative consequence of an undesired behavior is called a negative reinforcer.
Question
In order to facilitate the learning of desired behaviors via positive reinforcement, managers must first determine the negative consequences feared by a given employee.
Question
In general, positive reinforcement is better than negative reinforcement for employees, managers, and the organization.
Question
One of the ways in which people learn is through the consequences they receive for their behaviors and actions.
Question
If reinforcement is curtailed, partially reinforced behaviors will taper off more quickly than continuously reinforced behaviors.
Question
Employees who are paid $20 for every four coats they sew are being reinforced on a variable-ratio schedule.
Question
Continuous reinforcement can result in faster learning than partial reinforcement.
Question
Psychologist B. F. Skinner was fascinated by how much the power of luck influenced behavior.
Question
Antecedents help employees distinguish between desirable and undesirable behaviors and their consequences.
Question
Managers should punish employees publicly to serve as a warning to others.
Question
OB MOD can be used to encourage the learning of desired organizational behaviors as well as to discourage undesired behaviors.
Question
Negative reinforcement increases the probability of desired behavior.
Question
Opponents of OB Mod complain that it robs employees of their dignity, freedom of choice, and individuality.
Question
OB MOD can only be used effectively in a narrow range of service industries.
Question
The reinforcement of successive and closer approximations to a desired behavior is known as shaping.
Question
Negative reinforcement reduces the probability of an undesired behavior.
Question
OB MOD is the systematic application of the principles of operant conditioning for learning desired behaviors.
Question
Punishment increases the probability of desired behavior.
Question
If managers wish to lessen the probability that an undesired behavior will occur, they need to first determine what is currently reinforcing the behavior and then remove the source of reinforcement.
Question
Shaping should not be used when it is unlikely that employees will be able to perform the desired behaviors all at once.
Question
Vicarious learning accounts for a substantial amount of learning in organizations.
Question
Operant conditioning is the lessening of undesired behavior by removing the source of reinforcement.
Question
According to social cognitive theory, thoughts, feelings, and the social environment influence learning.
Question
The specific type of schedule chosen is not as important as the fact that reinforcement is based on the performance of desired behaviors.
Question
According to social cognitive theory, employees actively process information from the social environment and those around them when they learn.
Question
Learning vicariously involves trial and error.
Question
When you model the study habits you observed in a classmate, who is earning A's in the course, you are engaging in vicarious learning.
Question
OB MOD should be used to encourage subjective, abstract behaviors that are difficult to measure.
Question
When punishment is used, managers need to be very careful that while eliminating the undesired behavior, they do not create excessive hostility or negative feelings.
Question
Self-reinforcers are any consequences or rewards that individuals give to themselves.
Question
There is no relationship between self-efficacy and vicarious experience.
Question
Small successes boost self-efficacy and enable more substantial accomplishments in the future.
Question
Creativity and the creative process, by their nature, are quite easy to predict.
Question
Innovation is the generation of novel and useful ideas.
Question
The first step in the creative process involves recognizing a problem or opportunity.
Question
Self-efficacy has little influence on the activities and goals that individuals pursue.
Question
The creative process rarely entails sequential learning steps; rather, it involves flashes of insight.
Question
Employees with low self-efficacy who think they are unlikely to learn a difficult task are MOST likely to give up as soon as an obstacle appears or the going gets a little tough.
Question
Experiential learning is essentially a vicarious event.
Question
Two specific personality traits that are likely to contribute to creativity are locus of control and self-monitoring.
Question
Social cognitive theory acknowledges that people can learn by using self-control, that is, through the mastery of their feelings and emotions.
Question
Individuals learn and perform at levels consistent with their self-efficacy beliefs.
Question
Self-efficacy does not affect the level of persistence with which a person tries to master new and difficult tasks.
Question
The steps in the creative process always occur in a certain sequence.
Question
Evidence shows that creativity is more likely to occur in some groups and organizations than in others.
Question
Self-efficacy is a person's belief about his or her ability to perform a particular behavior successfully.
Question
The performance of low-probability behavior distinguishes individuals who are exhibiting self-control from those engaging in activities they enjoy.
Question
Employees with an internal locus of control tend to be creative because they feel responsible for coming up with new ideas.
Question
Novel ideas have the potential to contribute to the performance and well-being of individuals, groups, and organizations.
Question
Employees should be punished when some of their creative ideas do not pan out in order to ensure future creative ideas are useable.
Question
________ are instructions, rules, goals, or advice from other organizational members that help workers realize the behaviors they should and should not perform and the likely effects for different behaviors.

A) Guidelines
B) Antecedents
C) Precursors
D) Conditions
Question
Autonomy is the freedom and independence to make decisions and have personal control over one's work on a day-to-day basis.
Question
Organizational behavior modification (OB MOD) expedites creativity.
Question
An external locus of control hinders creativity because employees believe that their own efforts are unimportant.
Question
When autonomy is low in the organization, creativity is unlikely.
Question
All of the following describe learning EXCEPT ________.

A) a relatively permanent change
B) a change in knowledge or behavior
C) a change in emotional state
D) a result of practice or experience
Question
Creativity is stifled when bonuses, salaries, and promotions hinge upon maintaining the status quo.
Question
In operant conditioning, learning occurs when the learner recognizes the link between ________.

A) a behavior and its consequences
B) a conditioned stimulus and its response
C) an antecedent and a successor
D) a negative reinforcement and its outcome
Question
Learning does NOT require a learner to ________.

A) learn in a specified time frame
B) experience any alteration in knowledge or behavior
C) experience any permanent or long lasting change
D) learn via practice or through experience
Question
When employees develop complex schemas pertaining to work activities, they appreciate how their own jobs affect the work of others and the organization.
Question
Knowledge management allows a learning organization to capitalize on information that its members may have, even though it might not be written or codified in formal documents.
Question
In general, employees are more likely to be creative when they are extrinsically motivated.
Question
________ is the process by which the probability of a desired behavior occurring is increased by applying consequences that depend on the behavior in question.

A) Stimulation
B) Reinforcement
C) Extinction
D) Conditioning
Question
________ is a relatively permanent change in knowledge or behavior that results from practice or experience.

A) Learning
B) Reconstruction
C) Behavior modification
D) Operant conditioning
Question
Task-relevant knowledge expedites creativity.
Question
Organizational learning is especially important for organizations in environments that are rapidly changing.
Question
A student keeps up with her assigned reading from her biology textbook and is already finished reading 20 of the 25 chapters. Which of the following statements is MOST LIKELY true?

A) Learning has occurred.
B) Learning has not occurred.
C) Learning may have occurred.
D) Learning has partially occurred.
Question
Organizational learning involves instilling all members of an organization with a desire to find new ways to improve its effectiveness.
Question
Creative people rely on brutally frank criticism to spur their creativity.
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Deck 5: Learning and Creativity
1
When certain behaviors receive extensive reinforcement and others do not, employees tend to focus on the former and ignore the latter.
True
2
B. F. Skinner's operant conditioning approach describes how learning takes place through consequences.
True
3
With a fixed-ratio schedule, the time between each instance of reinforcement is fixed or set.
False
With a fixed-interval schedule, the time between each instance of reinforcement is fixed or set.
4
The first step in the use of reinforcement is to identify desired behaviors that the organization wants to encourage or reinforce.
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5
Rodney Lewis, a medical student, has watched over 100 hours of videotaped heart operations. As a result, he has detailed knowledge of heart surgery that he did not have before. Rodney has never performed the operation, but learning has taken place.
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6
Operant conditioning is learning that takes place when the learner recognizes the connection between a behavior and its consequences.
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7
Negative reinforcement often has unintended side effects and makes for an unpleasant work environment.
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8
In operant conditioning, reinforcement is of two types: internal and external.
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9
Negative reinforcement increases the probability that a desired behavior will occur by removing a negative consequence when an employee performs the desired behavior.
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k this deck
10
Learning involves a temporary change in knowledge.
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11
Specific rewards are positive reinforcers for a given employee if he or she is willing to perform desired behaviors to get them.
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12
The negative consequence of an undesired behavior is called a negative reinforcer.
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13
In order to facilitate the learning of desired behaviors via positive reinforcement, managers must first determine the negative consequences feared by a given employee.
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14
In general, positive reinforcement is better than negative reinforcement for employees, managers, and the organization.
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15
One of the ways in which people learn is through the consequences they receive for their behaviors and actions.
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16
If reinforcement is curtailed, partially reinforced behaviors will taper off more quickly than continuously reinforced behaviors.
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17
Employees who are paid $20 for every four coats they sew are being reinforced on a variable-ratio schedule.
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18
Continuous reinforcement can result in faster learning than partial reinforcement.
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19
Psychologist B. F. Skinner was fascinated by how much the power of luck influenced behavior.
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k this deck
20
Antecedents help employees distinguish between desirable and undesirable behaviors and their consequences.
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21
Managers should punish employees publicly to serve as a warning to others.
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k this deck
22
OB MOD can be used to encourage the learning of desired organizational behaviors as well as to discourage undesired behaviors.
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k this deck
23
Negative reinforcement increases the probability of desired behavior.
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24
Opponents of OB Mod complain that it robs employees of their dignity, freedom of choice, and individuality.
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25
OB MOD can only be used effectively in a narrow range of service industries.
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26
The reinforcement of successive and closer approximations to a desired behavior is known as shaping.
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27
Negative reinforcement reduces the probability of an undesired behavior.
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28
OB MOD is the systematic application of the principles of operant conditioning for learning desired behaviors.
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k this deck
29
Punishment increases the probability of desired behavior.
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30
If managers wish to lessen the probability that an undesired behavior will occur, they need to first determine what is currently reinforcing the behavior and then remove the source of reinforcement.
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Unlock for access to all 175 flashcards in this deck.
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k this deck
31
Shaping should not be used when it is unlikely that employees will be able to perform the desired behaviors all at once.
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32
Vicarious learning accounts for a substantial amount of learning in organizations.
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33
Operant conditioning is the lessening of undesired behavior by removing the source of reinforcement.
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k this deck
34
According to social cognitive theory, thoughts, feelings, and the social environment influence learning.
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k this deck
35
The specific type of schedule chosen is not as important as the fact that reinforcement is based on the performance of desired behaviors.
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k this deck
36
According to social cognitive theory, employees actively process information from the social environment and those around them when they learn.
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k this deck
37
Learning vicariously involves trial and error.
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k this deck
38
When you model the study habits you observed in a classmate, who is earning A's in the course, you are engaging in vicarious learning.
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Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
39
OB MOD should be used to encourage subjective, abstract behaviors that are difficult to measure.
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k this deck
40
When punishment is used, managers need to be very careful that while eliminating the undesired behavior, they do not create excessive hostility or negative feelings.
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k this deck
41
Self-reinforcers are any consequences or rewards that individuals give to themselves.
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k this deck
42
There is no relationship between self-efficacy and vicarious experience.
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k this deck
43
Small successes boost self-efficacy and enable more substantial accomplishments in the future.
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k this deck
44
Creativity and the creative process, by their nature, are quite easy to predict.
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k this deck
45
Innovation is the generation of novel and useful ideas.
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k this deck
46
The first step in the creative process involves recognizing a problem or opportunity.
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k this deck
47
Self-efficacy has little influence on the activities and goals that individuals pursue.
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k this deck
48
The creative process rarely entails sequential learning steps; rather, it involves flashes of insight.
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k this deck
49
Employees with low self-efficacy who think they are unlikely to learn a difficult task are MOST likely to give up as soon as an obstacle appears or the going gets a little tough.
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k this deck
50
Experiential learning is essentially a vicarious event.
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k this deck
51
Two specific personality traits that are likely to contribute to creativity are locus of control and self-monitoring.
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k this deck
52
Social cognitive theory acknowledges that people can learn by using self-control, that is, through the mastery of their feelings and emotions.
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k this deck
53
Individuals learn and perform at levels consistent with their self-efficacy beliefs.
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k this deck
54
Self-efficacy does not affect the level of persistence with which a person tries to master new and difficult tasks.
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k this deck
55
The steps in the creative process always occur in a certain sequence.
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k this deck
56
Evidence shows that creativity is more likely to occur in some groups and organizations than in others.
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k this deck
57
Self-efficacy is a person's belief about his or her ability to perform a particular behavior successfully.
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k this deck
58
The performance of low-probability behavior distinguishes individuals who are exhibiting self-control from those engaging in activities they enjoy.
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k this deck
59
Employees with an internal locus of control tend to be creative because they feel responsible for coming up with new ideas.
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Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
60
Novel ideas have the potential to contribute to the performance and well-being of individuals, groups, and organizations.
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
61
Employees should be punished when some of their creative ideas do not pan out in order to ensure future creative ideas are useable.
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Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
62
________ are instructions, rules, goals, or advice from other organizational members that help workers realize the behaviors they should and should not perform and the likely effects for different behaviors.

A) Guidelines
B) Antecedents
C) Precursors
D) Conditions
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
63
Autonomy is the freedom and independence to make decisions and have personal control over one's work on a day-to-day basis.
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
64
Organizational behavior modification (OB MOD) expedites creativity.
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
65
An external locus of control hinders creativity because employees believe that their own efforts are unimportant.
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
66
When autonomy is low in the organization, creativity is unlikely.
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
67
All of the following describe learning EXCEPT ________.

A) a relatively permanent change
B) a change in knowledge or behavior
C) a change in emotional state
D) a result of practice or experience
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
68
Creativity is stifled when bonuses, salaries, and promotions hinge upon maintaining the status quo.
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Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
69
In operant conditioning, learning occurs when the learner recognizes the link between ________.

A) a behavior and its consequences
B) a conditioned stimulus and its response
C) an antecedent and a successor
D) a negative reinforcement and its outcome
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
70
Learning does NOT require a learner to ________.

A) learn in a specified time frame
B) experience any alteration in knowledge or behavior
C) experience any permanent or long lasting change
D) learn via practice or through experience
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
71
When employees develop complex schemas pertaining to work activities, they appreciate how their own jobs affect the work of others and the organization.
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
72
Knowledge management allows a learning organization to capitalize on information that its members may have, even though it might not be written or codified in formal documents.
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
73
In general, employees are more likely to be creative when they are extrinsically motivated.
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
74
________ is the process by which the probability of a desired behavior occurring is increased by applying consequences that depend on the behavior in question.

A) Stimulation
B) Reinforcement
C) Extinction
D) Conditioning
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
75
________ is a relatively permanent change in knowledge or behavior that results from practice or experience.

A) Learning
B) Reconstruction
C) Behavior modification
D) Operant conditioning
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
76
Task-relevant knowledge expedites creativity.
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
77
Organizational learning is especially important for organizations in environments that are rapidly changing.
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
78
A student keeps up with her assigned reading from her biology textbook and is already finished reading 20 of the 25 chapters. Which of the following statements is MOST LIKELY true?

A) Learning has occurred.
B) Learning has not occurred.
C) Learning may have occurred.
D) Learning has partially occurred.
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
79
Organizational learning involves instilling all members of an organization with a desire to find new ways to improve its effectiveness.
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
80
Creative people rely on brutally frank criticism to spur their creativity.
Unlock Deck
Unlock for access to all 175 flashcards in this deck.
Unlock Deck
k this deck
locked card icon
Unlock Deck
Unlock for access to all 175 flashcards in this deck.