Exam 10: Computer Graphics

arrow
  • Select Tags
search iconSearch Question
flashcardsStudy Flashcards
  • Select Tags

Although __________ implements a global lighting model,it is time consuming and gives undue emphasis to specular light.

Free
(Short Answer)
4.9/5
(41)
Correct Answer:
Verified

Ray tracing

The shape of an object is typically represented by means of a ____________,which represents the shape as a collection of flat surfaces.

Free
(Short Answer)
4.9/5
(31)
Correct Answer:
Verified

Polygonal mesh

Which of the following is associated with clipping?

Free
(Multiple Choice)
4.8/5
(30)
Correct Answer:
Verified

B

The ________ algorithm is a simple approach to performing hidden-surface removal.

(Short Answer)
4.9/5
(33)

Which of the following is the simplest shading technique?

(Multiple Choice)
4.8/5
(30)

Summarize the rendering pipeline.

(Essay)
4.8/5
(26)

Another name for scan conversion is

(Multiple Choice)
4.9/5
(44)

Compare various approaches to shading.

(Essay)
4.9/5
(24)

Although __________ implements a global lighting model,it is time consuming and gives undue emphasis to diffuse light.

(Short Answer)
4.9/5
(35)

Bright highlights on an object are produced by __________ light.

(Short Answer)
4.8/5
(33)

Avars are used to

(Multiple Choice)
4.8/5
(35)

Discuss some fundamental differences between the process of constructing models and assembling a scene graph as opposed to rendering the scene.

(Essay)
4.8/5
(34)

Clipping is the process of restricting attention to objects (or parts of objects)that are within the ___________.

(Short Answer)
4.8/5
(33)

Compare the application of dynamics and kinematics in the field of animation.

(Essay)
4.7/5
(40)

Which of the following is not associated with scan conversion?

(Multiple Choice)
4.8/5
(32)

The image is stored in the

(Multiple Choice)
4.7/5
(44)

Each of the images used to produce an animated sequence is called a _________.

(Short Answer)
4.8/5
(39)

Which of the following is not contained in a scene graph?

(Multiple Choice)
4.8/5
(39)

Which of the following is not a step in the traditional rendering pipeline?

(Multiple Choice)
5.0/5
(31)

Which of the following is not a way of constructing a polygonal mesh?

(Multiple Choice)
4.7/5
(39)
Showing 1 - 20 of 47
close modal

Filters

  • Essay(0)
  • Multiple Choice(0)
  • Short Answer(0)
  • True False(0)
  • Matching(0)