Exam 16: Computer Graphics and Entertainment: Movies, Games, and Virtual Communities
What is rigid motion, and what are the types of rigid motion?
There are three types of rigid motion (motion that does not bend or deform an object): translation, rotation, and reflection.
What is a noncompetitive MMOG? How is it different from other MMOGs?
A noncompetitive MMOG, or massively multiplayer online game, is a type of game where players work together towards common goals rather than competing against each other. This can involve cooperative gameplay, such as completing quests or missions as a team, or simply existing in a shared virtual world without direct competition.
Noncompetitive MMOGs are different from other MMOGs in that they prioritize collaboration and teamwork over individual competition. In contrast, competitive MMOGs often involve player versus player (PvP) combat or other forms of direct competition between players.
Noncompetitive MMOGs can provide a more relaxed and social gaming experience, as players can focus on working together and building relationships with other players rather than constantly striving to outperform each other. This can make them appealing to players who prefer a more cooperative and less stressful gaming environment.
____ games allow a large number of players, often thousands or tens of thousands, to interact, form groups, and compete against one another within a simulated virtual world.
What is the first step in generating a realistic three-dimensional image?
Discuss in detail the importance of using culling and cut-ins during the CGI process. How does this save processor power?
List at least three of the technical problems that must be solved by the designers of MMOGs.
Rotation is the lateral (up, down, right, left, in, out)movement of every point in an object by the same amount and in the same direction. _________________________
The first commercially marketed computer was the UNIVAC I manufactured by _____________.
Using information technology to amuse, fascinate, and frighten is still viewed as a waste of time by most people.
The most widely used and well-known _______ is Second Life, a virtual world created by Linden Labs in 2003.
____ are fully modeled and fully rendered objects stored in a video library in video memory.
In 1965, Digital Equipment Corp. (DEC)rolled out the _______, the world's first "minicomputer."
Using computers for entertainment had by the early 1980s become an important, not to mention financially lucrative, industry and that growth has continued unabated.
The sequence of operations that must be completed successfully to produce a realistic three-dimensional image sequence is termed the ____.
By the mid-1990s, computer hardware could handle the computational demands required to create realistic three-dimensional images.
Typically, a(n)____ has its own dedicated random-access memory where it stores its image data and which is separate from primary memory.
In CGI, the abstract concept of motion is defined in terms of matrix ____________________, an algorithmic operation easily programmed on a computer.
What are some manual techniques used for special effects? How and why are some manual techniques being enhanced or replaced by CGI?
Filters
- Essay(0)
- Multiple Choice(0)
- Short Answer(0)
- True False(0)
- Matching(0)