Exam 2: Sound Design Theory

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When referring to a music cue, the term source music is generally substituted for diegetic sound.

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A character speaking direct to camera is an example of diegetic sound.

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The concept of playing through a scene implies that the music does not hit with specific actions.

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Which of the following are examples of semantic sound?

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A pre-lap is a sound edit designed to draw the audience into the next scene.

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Sound that is literal and directly associated with an on-screen subject or action is referred to as…

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SFX are panned or positioned literally to the on-screen placement of a character or action.

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Guided perception is the concept of using sound design to influence the audience's perception of a scene.

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When panning the sound of a moving object, it is important to observe the line, even when the sound continues off-screen.

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Which of the following are diegetic.

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We don't always have to hear what we see, but we have to see what we hear.

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Another term for off-screen sounds is synchronous sound.

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Which of the following are examples of an isomorphic cue?

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