Exam 1: Foundations of Audio for Image
Exam 1: Foundations of Audio for Image13 Questions
Exam 2: Sound Design Theory13 Questions
Exam 3: Dialog10 Questions
Exam 4: Music15 Questions
Exam 5: Sound Effects SFX10 Questions
Exam 6: Sound Editing9 Questions
Exam 7: Tools and Techniques7 Questions
Exam 8: The Production Path New10 Questions
Exam 9: The Mix and Layback10 Questions
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Frequency is expressed in units called Hertz.
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Hearing and listening are interchangeable terms.
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False
Low frequencies are non-directional due to their extended wave-lengths.
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True
Dialogue is typically panned to the onscreen position of a character.
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Audiation is to sound design as visualization is to character design.
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Audio codecs like AAC, mp3, and Dolby have less audio resolution than non-compressed PCM.
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Sounds are typically processed with reverb to imply the space that the action is occurring in.
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The speed of light is faster than the speed of sound yet in film we typically hear an object or action at roughly the same moment we see it.
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At least 40,000 samples are required to accurately represent the frequency of a 20 kHz signal.
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Frequency response refers to the range of frequencies that a playback device such as a television can reproduce.
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Sample rates reflect the dynamic range of audio while bit depths describe the potential frequency response.
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