Exam 1: An Introduction to Alice and Object-Oriented Programming
Exam 9: Making Animated Movies With Alice50 Questions
Exam 8: Lists and Arrays in Alice50 Questions
Exam 7: Recursive Algorithms50 Questions
Exam 6: Text and Sound46 Questions
Exam 5: Boolean Logic in Programming50 Questions
Exam 4: Algorithms50 Questions
Exam 3: Events50 Questions
Exam 2: Methods50 Questions
Exam 10: Video Game Programming50 Questions
Exam 1: An Introduction to Alice and Object-Oriented Programming50 Questions
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The ____ shows the objects in the current Alice world organized as a tree of tiles, with a tile for each object.
Free
(Multiple Choice)
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Correct Answer:
A
A(n) ____ is a method that returns a value, such as the distance between two objects.
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Correct Answer:
B
Alice provides rapid feedback, which you may get at any time by simply starting your virtual world and watching what happens.
(True/False)
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There is only one Alice object gallery: a Local Gallery provided with the Alice software.
(True/False)
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The Hello, World! program first appeared in a C language book written by two AT&T software developers, Brian Kernighan and Dennis Ritchie.
(True/False)
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The code from methods and events in an Alice world can be saved on an HTML Web page, which you may then print, send as an e-mail attachment, or view like any other Web page.
(True/False)
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Currently the only option on the Alice Edit menu is ____, which is used to change settings for the Alice software.
(Multiple Choice)
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A(n) ____ consists of a condition, called an event trigger, and a method, called an event handler.
(Multiple Choice)
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Each copy of an object from a particular class is called a(n) ____ of the object.
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The largest area of the Alice interface is the ____ area, which appears to the right of the Details area.
(Multiple Choice)
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The Take Picture button captures an image of the currently playing world and saves it in a data file.
(True/False)
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The programs that manipulate the properties of an object are called the object's ____.
(Multiple Choice)
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