Exam 1: Introduction to Computers and Programming

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A(n) _____________ is a program that both translates and executes the instructions in a high-level language program.

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Objects that are visible in a program's graphical user interface are commonly referred to as ____________.

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Common output devices are video displays and printers.

(True/False)
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When a CPU executes the instructions in a program, it is engaged in a process that is known as the ____________.

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The ____________ symbol marks the program's ending point in a flowchart.

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You can think of secondary storage as the computer's work area.

(True/False)
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When you are creating a Visual C# application, you use the ____________ window to examine and change a control's properties.

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____________ is a type of memory that can hold data for long periods of time, even when there is no power to the computer.

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GUIs allow the user to point at graphical elements and click the mouse button to activate them.

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____________ is any data the computer collects from people and from other devices.

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A computer's CPU can only understand instructions that are written in ____________.

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The C# language allows you to write your own classes that have specific fields, properties, and methods that you need for any situation.

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The term ____________ can be used to describe anything that uses binary numbers.

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Unicode is quickly becoming the standard character set used in the computer industry.

(True/False)
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A(n) ____________ is a mistake such as a misspelled keyword, a missing punctuation character, or the incorrect use of an operator.

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When the ____________ feature is turned on, the window is displayed only as a tab along one of the edges of the Visual Studio environment.

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An algorithm that is written out in plain English statements is called ____________.

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Inside the solution folder, the ____________ contains various files related to the project.

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In a flowchart, ____________ are used as input symbols and output symbols to represent the steps in which the program reads input or displays output.

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Programmers commonly use the term ____________ to describe any hypothetical person that might be using a computer and its programs.

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