Exam 11: Programming

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The facts in a Prolog program are useful even without any rules.​

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The core of a computer program is a sequence of instructions.

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A programming language that supports the procedural paradigm is called a declarative language.​

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A(n) ___________ is a segment of code that defines an action.​

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When taking the object-oriented approach to a problem, one of the first steps is to identify the objects that pertain to a solution.​

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A(n) ____________ control structure directs the computer to repeat one or more statements until a certain condition is met.

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Within the agile development framework, the process of developing each iteration of a program is called a(n) _________.​

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A _____________ defines the characteristics of a set of objects.

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_________ was officially launched in 1995 and has many of the characteristics of C++, from which it derives much of its syntax.​

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_______________, such as BASIC, Python, Java, Prolog, and C++, make the programming process easier by replacing unintelligible strings of 1s and 0s or cryptic assembly commands with understandable commands, such as PRINT and WRITE.

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The process of finding and fixing errors in a computer program is called ____________.​

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Similar to a(n) ___________ language, an assembly language is classified as a low-level language because it is machine specific-each assembly language command corresponds on a one-to-one basis to a machine language instruction.

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A(n) ____________ for a computer program is a set of steps that explains how to begin with known information specified in a problem statement and how to manipulate that information to arrive at a solution.​

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A subclass is any class that inherits attributes from a superclass.

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Programmers insert documentation called facts into the program code.​

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The instructions that make up a computer program are sometimes referred to as __________.

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In a Java program, the standard method in the execution path is called ______________.

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In the context of programming, a problem ____________ defines certain elements that must be manipulated to achieve a result or goal.​

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A computer _____________ is a set of step-by-step statements that tell a computer how to carry out a task.

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A(n) _________ is a graphical representation of the way a computer should progress from one instruction to the next when it performs a task.​

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