Exam 16: Computer Graphics and Entertainment: Movies, Games, and Virtual Communities

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One way to achieve speedup in real-time graphics is to avoid the use of ____________________ that, although they produce high-quality images, simply take too much time.

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Discuss movies and video games in terms of their interactive environments.

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Currently there are 21 million residents of ____________________, which would make it the 55th-largest country in the world.

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What are three examples of issues addressed during the rendering process?

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A ____ executes instructions in parallel with the CPU, the main processor, and carries out all graphics operations including modeling, motion, rendering, and display.

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____________________ means taking an object stored as a mathematical model and converting it into a fully formed, visually pleasing three-dimensional image.

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Using a CGI technique called ____, a human animator only needs to produce the first frame, containing the starting location of the object; the last frame, containing the final location of the object; and the elapsed time.

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What is rigid motion, and what are the types of rigid motion?

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With a GPU, all imaging responsibilities are offloaded from the GPU to the CPU.

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In CGI, the abstract concept of motion is defined in terms of ____________________, an algorithmic operation easily programmed on a computer.

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