Exam 27: Game Programming With Ogre

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The function has Ogre begin rendering frames.

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Color depth determines:

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It's common to use a statement to respond to KeyEvents.

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Visual Studio Express Editions require that be installed to run Ogre.

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A Light in Ogre has a specified position and direction.

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The area of the screen used to display the Camera's contents is called the:

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The first element in an overlay must be an) .

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Ogre usually uses an) to display text.

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The object is used to create SceneNodes.

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OgreAL uses an) object to represent an audio clip.

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A color value of 1, 1, 1) represents the color:

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By default, SceneNode translations are done in space.

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A class that receives notification of KeyEvents must inherit from the class.

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The location of a SceneNode is relative to the:

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Which of type of light in 3D graphics determines how shiny an object appears?

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Attach sounds to a SceneNode using the function.

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Resources are loaded into the program using the function.

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Resources managed by a ResourceManager include

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Any SceneNode can be retrieved using the member function of class SceneM?anager.

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The object is used to begin rendering frames.

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