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Computing
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Systems Analysis
Exam 10: Human Computer Interaction Layer Design
Path 4
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Question 81
True/False
A significant drawback of a printed report is the inability of the information to be further manipulated (i.e., sorted).
Question 82
True/False
You should only consider whether customers could find materials in your social media website but not search engines.
Question 83
True/False
In order for managers to receive all the information needed to support the task for which it was designed, the report should provide all the information available on the subject and allow the managers to select that which they wish to use.
Question 84
Multiple Choice
Moving files by dragging and dropping is an example of _____ navigation controls.
Question 85
Essay
Analysts must assume that users have not read the manual, have not attended training, and do not have external help readily available. To confront these realities, navigation controls must be designed with three basic principles. Identify and define these three principles. Provide an example for each.
Question 86
Essay
Describe the five steps of the user interface design process. Why is this process iterative?
Question 87
Essay
What are the six User Interface Design Principles? Identify each principle and provide a description for each.
Question 88
Multiple Choice
A few rule you should follow to design multilingual user interfaces. Which one in the following list is NOT one of the rules?
Question 89
True/False
The three fundamental parts of the system interface are the navigation mechanism, the input mechanism, and the output mechanism, all of which are closely intertwined.
Question 90
Multiple Choice
Juan is designing a user interface for the data-entry clerks in the marketing department. In an interview with the department manager, Juan has learned that the department has frequent turnover and that there is very little money for training. What two interface design principles would you recommend Juan emphasize in his design?
Question 91
True/False
A heuristic evaluation involves members of the project team individually working through the interface design prototype to examine each interface to see that it satisfies each design principle on a formal checklist.