Exam 11: Graphing Utilities

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Determine the viewing window used. -Determine the viewing window used. -

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Determine the coordinates of the points shown. Tell in which quadrant the point lies. Assume the coordinates are integers. -Determine the coordinates of the points shown. Tell in which quadrant the point lies. Assume the coordinates are integers. -

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Determine the coordinates of the points shown. Tell in which quadrant the point lies. Assume the coordinates are integers. -Determine the coordinates of the points shown. Tell in which quadrant the point lies. Assume the coordinates are integers. -

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Determine the viewing window used. -Determine the viewing window used. -

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Use ZERO (or ROOT)to approximate the positive x-intercepts of the equation. Round to two decimal places. -Use ZERO (or ROOT)to approximate the positive x-intercepts of the equation. Round to two decimal places. -

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Use INTERSECT to find the solution to the equation. Round to two decimal places, if necessary. -6(x - 5)= 2(x - 6)

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Use a graphing utility to graph the inequality. -Use a graphing utility to graph the inequality. -

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Determine the coordinates of the points shown. Tell in which quadrant the point lies. Assume the coordinates are integers. -Determine the coordinates of the points shown. Tell in which quadrant the point lies. Assume the coordinates are integers. -

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For the equation, create a table, For the equation, create a table,   and list points on the graph. - and list points on the graph. -For the equation, create a table,   and list points on the graph. -

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Use ZERO (or ROOT)to approximate the smaller of the two x-intercepts of the equation. Express the answer rounded to two decimal places. -Use ZERO (or ROOT)to approximate the smaller of the two x-intercepts of the equation. Express the answer rounded to two decimal places. -

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Use a graphing utility to solve the system of linear equations and give the solution of the system. -Use a graphing utility to solve the system of linear equations and give the solution of the system. -

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For the equation, create a table, For the equation, create a table,   and list points on the graph. -y = x + 4 and list points on the graph. -y = x + 4

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Graph the equation using the indicated viewing window. -2x + 3y = 6;X min = -10X max = 10X scl = 2Y min = -8Y max = 8Y scl = 2

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Use ZERO (or ROOT)to find the solutions to the equation. Round to two decimal places. -Use ZERO (or ROOT)to find the solutions to the equation. Round to two decimal places. -

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Graph the equation using the indicated viewing window. -Graph the equation using the indicated viewing window. -

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Use ZERO (or ROOT)to approximate the positive x-intercepts of the equation. Round to two decimal places. -Use ZERO (or ROOT)to approximate the positive x-intercepts of the equation. Round to two decimal places. -

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Use ZERO (or ROOT)to approximate the positive x-intercepts of the equation. Round to two decimal places. -Use ZERO (or ROOT)to approximate the positive x-intercepts of the equation. Round to two decimal places. -

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Select a setting so that the given points will lie within the viewing rectangle. -(-90, 1), (-50, 14), (50, -3)

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Determine whether the given viewing rectangle will result in a square screen. -Determine whether the given viewing rectangle will result in a square screen. -

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Determine the viewing window used. -Determine the viewing window used. -

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