Exam 10: Human Computer Interaction Layer Design
Exam 1: Introduction to Systems Analysis and Design127 Questions
Exam 2: Project Management176 Questions
Exam 3: Requirements Determination92 Questions
Exam 4: Business Process and Functional Modeling87 Questions
Exam 5: Structural Modeling94 Questions
Exam 6: Behavioral Modeling83 Questions
Exam 7: Moving on to Design98 Questions
Exam 8: Class and Method Design92 Questions
Exam 9: Data Management Layer Design91 Questions
Exam 10: Human Computer Interaction Layer Design94 Questions
Exam 11: Physical Architecture Layer Design85 Questions
Exam 12: Construction95 Questions
Exam 13: Installation and Operations116 Questions
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What are the six suggestions to address the mobile computing challenges?
(Essay)
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The interface standard that specifies the pictures that will appear on command buttons as well as in reports and forms to highlight important information is(are) the _____.
(Multiple Choice)
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Probably the single most important factor in making a system simple to use is consistency because it enables users to predict what will happen; once they can interact with one part of the system, they will know how to interact with the rest.
(True/False)
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Messages should require the user to acknowledge them, rather than being displayed for a few seconds and then disappearing, with the exception of delay in processing messages, which should disappear once the delay has passed.
(True/False)
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The use of screen and frame titles, well-defined areas on reports and forms, and good field labels apply to the interface design principle of content awareness.
(True/False)
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The fundamental part of the user interface that permits the system to capture information is the _____ mechanism.
(Multiple Choice)
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Krug's three design principles are also important to design the user interfaces of mobile computing systems, especially the first one: ________________ .
(Multiple Choice)
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As an addition to a regular report, a(n) _____ report may help the user understand the change in comparison values over time or show proportions that are relative to the whole.
(Multiple Choice)
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Most user interface designers follow the minimal user effort principle by permitting users to go from the main menu of the system to the information or action need in no more than five mouse clicks or five keystrokes.
(True/False)
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All parts of the interface, whether navigation, input, or output, should provide as much content awareness as possible, but it is particularly important for forms or reports that are used quickly or irregularly.
(True/False)
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_____ assures the interface will act as the users expect, while _____ assures it will look pleasing.
(Multiple Choice)
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A use scenario is an outline of the steps that the users perform to accomplish some part of their work.
(True/False)
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Research suggests that in an ideal world, any one menu should contain no more than eight items, and it should take no more than two mouse clicks or keystrokes from any menu to perform an action (three from the main menu starting a system).
(True/False)
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Using the word "client" repeatedly, instead of interchanging it with the word "customer" is an example of the interface design principle for minimal user effort.
(True/False)
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A tool bar is a list of commands at the top of the screen that are always present on the interface and may drop down immediately below another menu and disappear after one use.
(True/False)
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What are some of the multilingual issues that you may face when developing for a global audience?
(Essay)
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Guidelines for aesthetics require that as much information as possible be squeezed onto a page or a screen with a minimum of white space; this will make the form or report pleasing to the eye and extremely functional.
(True/False)
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An interface metaphor is a concept from the real world that is used as a model to help the user understand the system and enable the user to predict what features the interface might provide.
(True/False)
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A menu bar is often a second-level menu that pops up, floats over the screen, and disappears after one use.
(True/False)
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