Exam 4: Compose Yourself!
Exam 1: My Non-Linear Life20 Questions
Exam 2: What Is HIP?20 Questions
Exam 3: Bleeps, Blops, Clicks, and Pops21 Questions
Exam 4: Compose Yourself!20 Questions
Exam 5: Do You Hear That Voice in My Head?18 Questions
Exam 6: Meet the Middleman20 Questions
Exam 7: The Early Bird Gets the Worm11 Questions
Exam 8: “Silly Human …”21 Questions
Exam 9: Unify My World14 Questions
Exam 10: Unity Too28 Questions
Exam 11: Back to the Future26 Questions
Select questions type
A cross-fade transition is described as?
Free
(Multiple Choice)
4.8/5
(39)
Correct Answer:
B
Which description fits a looping interaction?
Free
(Multiple Choice)
4.8/5
(33)
Correct Answer:
A
A good musical soundtrack includes establishing the pace of gameplay. This could be done by?
(Multiple Choice)
4.8/5
(35)
A good musical soundtrack includes setting the mood and overall tone of a game. This could be done by?
(Multiple Choice)
4.8/5
(40)
A good musical soundtrack includes increasing a player's sense of immersion in a game. This could be done by?
(Multiple Choice)
4.9/5
(40)
The most famous example of early adaptive music is the music in?
(Multiple Choice)
4.8/5
(37)
A good musical soundtrack includes identifying characters within a game. This could be done by?
(Multiple Choice)
4.8/5
(41)
A good musical soundtrack includes identifying locations and settings of a game. This could be done by?
(Multiple Choice)
4.7/5
(40)
Compared to writing music for a two-hour film, music for a game might need to be played for as long as?
(Multiple Choice)
4.8/5
(37)
Game-music composers have always had to be comfortable with each of the following, except?
(Multiple Choice)
4.9/5
(29)
Filters
- Essay(0)
- Multiple Choice(0)
- Short Answer(0)
- True False(0)
- Matching(0)