Exam 11: Writing and Interactive Design
Explain what visual writing is and how the writer will use a visual metaphor to create interactivity.
Visual writing is a form of writing that incorporates visual elements such as imagery, symbolism, and metaphor to create a more vivid and engaging experience for the reader. It goes beyond simply describing a scene or setting, and instead uses visual language to evoke emotions and convey deeper meanings.
When a writer uses a visual metaphor, they are using a comparison between two seemingly unrelated things to create a deeper understanding or connection for the reader. This can be done through the use of descriptive language, symbolism, or even through the inclusion of actual visual elements such as illustrations or graphics.
By using a visual metaphor, the writer can create interactivity by engaging the reader's imagination and inviting them to make connections between the visual elements and the written text. This can lead to a more immersive and interactive reading experience, as the reader is encouraged to actively participate in the creation of meaning and interpretation of the text. Additionally, visual metaphors can also help to make complex or abstract concepts more accessible and relatable to the reader, further enhancing the interactivity of the writing.
The four production steps in an interactive program are
1) Assemble the media elements
2) Position the media elements on stage or screen display
3) Write the interactivity by means of a scripting language
4) Render it as a stand-alone program that will play from a CD-ROM or DVD or translate into HTML
There is no industry-wide standard script layout for interactive programming.
A written proposal is the necessary start to any interactive program.
What is one way of construing the content with an organizing idea that precedes the writing?
A flowchart is a schematic drawing that represents the flow of choices or the click stream that a user can follow
In correct order, list each step in the Seven Step Process (Chapter 2)
Give examples of computer icons that are considered as metaphors
Interactive media requires the writer to write for not only audio and video, but also for graphics, animation, photos, and text
A writer, for interactive content, needs to have some knowledge of how graphics, animation, and authoring tools work.
Different interactive choices produce different responses from the characters.
What group offers, "that writers, rather than designers, should be composing the scripts for games"?
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