Exam 15: Concepts of Object Oriented Programming

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Once a class is defined:

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An example of an object in an object-oriented program might be:

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A GUI:

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An object is an instruction in the computer.

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A GUI uses icons to allow for easy interaction between the user and the computer.

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Developing the various functions is developing a module in a procedural language.

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In a solution developed using object-oriented programming:

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An example of a class might be:

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An example of a sub-class might be:

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Object oriented programming lends itself to programming today because of the GUI.

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Interactivity requires:

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An event in a computer may be:

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An event is when something happens in the computer.

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Object oriented programming:

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Object oriented programming is the same as procedural programming.

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Interactivity is developed to move from one screen to another.

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Navigational tools allow the user to interact with the computer.

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A class:

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Interactivity:

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An example of an object in an event driven object-oriented programming language might be:

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