Exam 17: Introduction to Concepts of Game Development Using Object Oriented Programming

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Games need a goal

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Users do not expect rewards when playing a game.

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False

Games use only the keyboard to direct the flow of the instructions.

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False

Objects are the entities of a game>

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Resources of a game include:

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Games use the following as input devices:

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Games need a story line.

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Sprites are used as background images and music in a game.

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Sounds:

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It takes very little time to develop a game because of the new languages that are used.

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Games:

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When planning a game you should keep in mind:

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Games use multiple types of input devices.

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It is not important to make a plan before starting the development stage.

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Scripts are the set of instructions which are given to an object or a sprite.

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Timelines:

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