Exam 8: XR: Inside of Media, Inside the Mind
Exam 1: Opting Into Now Media35 Questions
Exam 2: From Marconi to Mobile Listening35 Questions
Exam 3: Television: From Analog to Digital to 8K34 Questions
Exam 4: Radio and Television Programs and Programming35 Questions
Exam 5: Interconnected by the Internet33 Questions
Exam 6: Social Media: Private Conversations in Public Places35 Questions
Exam 7: Digital Devices: UP Close, Personal, and Customizable35 Questions
Exam 8: XR: Inside of Media, Inside the Mind35 Questions
Exam 9: Advertising: From Clay Tablets to Digital Tablets35 Questions
Exam 10: Audience Measurement: Whos Listening, Whos Watching, Whos Surfing35 Questions
Exam 11: The Business of Entertainment and Media Ownership35 Questions
Exam 12: Working Behind the Scenes in Media35 Questions
Exam 13: Feature Films: The Movies35 Questions
Exam 14: Personal and Social Influence of Media35 Questions
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Which of the following are applications of XR technologies?
(Multiple Choice)
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VR "nerve tracking" technology tests how far users are able to push past their fears to enter virtual dangerous situations.
(True/False)
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Presence, interactivity, and ________ are fundamental components of mixed reality.
(Multiple Choice)
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VR is able to fully model multifaceted sensory experiences such as handling guns, feeling textures, and sensing temperatures.
(True/False)
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"_____" controllers allow naturalistic movements along axes including left/right, yaw, roll, up/down, forward/back, and pitch.
(Multiple Choice)
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The inventor of Pokémon Go ran a successful Kickstarter campaign for funding.
(True/False)
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The visual component of VR is crucial to VR, but the audio component isn't really important.
(True/False)
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Google (Google Cardboard) and Samsung (Samsung Gear) were early players in the drive to bring VR/AR technology to the masses.
(True/False)
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Microsoft's HoloLens allows users to view and move freely in the real world while interacting with virtual images and sounds.The HoloLens is
(Multiple Choice)
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