Exam 8: XR: Inside of Media, Inside the Mind

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The idea behind flight simulators is key to the development of VR: that media can simulate an experience.

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XR is unlikely to generate any ethical or legal concerns.

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False

Because of "homuncular flexibility,":

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C

Which of these is the blanket term for technologies involving a combination of computer-generated and real-world environments?

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Several big MR companies are counting on users who want to have a destination experience, and do something they could never do at home.

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Ivan E.Sutherland's "Ultimate Display" theorized:

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Facebook has announced plans to virtually recreate the world for users of its new technology by datamining geographic phototagged data.

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Morton Heilig's Sensorama incorporated _____ into the user's experience.

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VR content distributors include:

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Haptic technology in VR is touch/force/motion-based.

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Potential ethical challenges of VR include

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The "________" refers to a period from about 2000-2012, when there was relatively little commercial development in virtuality.

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The Oculus Quest uses camera tracking to allow users to have the option of using no controllers whatsoever.

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______ is a facsimile created by a computer.

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CineVR, or cinematic virtual reality, is also known as:

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One component of ______ includes the individual subjectivity of the user.

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Virtual media draw upon visual arts, literature, music, videogames, film, and more.

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Room-scale tracking: -------------------------------

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Which of these is the best way to understand full virtual reality?

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Companies hoping to capitalize on MR include

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