Exam 10: Unity Too

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After selecting Compressed Audio Loading Modes, what will Unity do with Decompress On Load mode?

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When analyzing a variable known as OnTriggerEnter() in the trigger script, what will the audio.PlayOneShot(Sound )command do?

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For what is the Bypass Effects control used?

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What could you say about the variable: audio.PlayOneShot();?

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What could you say about the variable audio.PlayScheduled()?

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How would you define the variable: Play()?

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For what is the Mute control used?

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Which mode is considered more realistic to the way the human ear hears sound?

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