Exam 14: Emerging Trends,technologies,and Applications

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In virtual reality (VR),the everyday virtual environment is referred to as the "home environment".

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____________________ computing is the provision of IT services on demand.

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Another name for push technology is ____________________.

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Describe the challenges of representing sound in a VR system.

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Push technology benefits both users and vendors.

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Describe some of the uses for Bluetooth technology.

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Nanotechnology is being developed to make computers much faster and smaller,with more memory.

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Biometrics offer a high degree of accuracy that is not possible with other security measures.

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____________________ computing involves combining the processing powers of various computers.

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Compared with WiMAX,Wi-Fi theoretically has faster data transfer rates and a longer range.

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Provide an example of push technology in action.

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Within the context of virtual reality technology,____ refers to giving users the feeling of being part of an environment by using special hardware and software.

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What are some forms of SaaS?

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A(n)____________________ is a 2D or 3D graphical representation of a person in the virtual world,used in chat rooms and online games.

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Unlike bar codes and other systems,____________________ devices don't have to be in contact with the scanner to be read.

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Within the context of virtual reality technology,the main technology used in an exocentric environment is ____.

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Head-mounted displays can incorporate stereo sound into a virtual reality environment to make it more convincingly real.

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Wi-Fi can be used over farther distances indoors than outdoors.

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Within the context of the recent trends in networking technologies,____________________ can transmit information over short distances in the form of radio waves.

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Discuss the advantages and disadvantages of cloud computing.

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