Exam 10: The Internet: Convergence in a Networked World
Exam 1: Introduction: Media in a Changing World90 Questions
Exam 2: Media Impact: Mass Communication Research and Effects105 Questions
Exam 3: Books: The Durable Medium105 Questions
Exam 4: Newspapers: Where Journalism Begins100 Questions
Exam 5: Magazines: The First of the Specialized Media100 Questions
Exam 6: Movies: Magic From the Dream Factory105 Questions
Exam 7: Recordings and the Music Industry: Copyright Battles, Format Wars105 Questions
Exam 8: Radio: The Hits Keep Coming104 Questions
Exam 9: Television: Reflecting and Affecting Society95 Questions
Exam 10: The Internet: Convergence in a Networked World92 Questions
Exam 11: Evolving Journalism: News in a Digital Age95 Questions
Exam 12: Public Relations: The Image Industry109 Questions
Exam 13: Advertising: The Media Support Industry103 Questions
Exam 14: Media Law: Understanding Freedom of Expression105 Questions
Exam 15: Media Ethics: Understanding Media Morality98 Questions
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An aspect of Web 2.0 in which individuals use online software applications rather than depending on information housed on their own personal computers is called ______ computing.
(Short Answer)
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Match the inventors/innovators with their Internet/computer innovation
-World Wide Web
(Multiple Choice)
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______ refer to a form of online participation in which users add something to the application as they use it.
(Short Answer)
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What are MMORPGs? What are criticisms about them? Do you think the criticisms are valid? Why or why not?
(Essay)
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______ technology enables video to be delivered via the Web and viewed on a computer screen.
(Short Answer)
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___ convinced the U.S. government that a fail-safe computer system was needed.
(Multiple Choice)
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Discuss the origins of the Internet, including the international incident that sparked its development.
(Essay)
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By 2000, ______ had the reputation of the world's best search engine.
(Multiple Choice)
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Programs that track the user's activities and report them back to advertisers are called
(Multiple Choice)
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Describe the three basic revenue sources for mobile and online media. Give specific examples.
(Essay)
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______ learning is a way for students who can't make it to a traditional classroom to take advantage of college courses offered online.
(Short Answer)
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The Internet is a ____ system and the World Wide Web is a ____ system.
(Multiple Choice)
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