Exam 2: How Play Technology and Digital Media and Disabilities Affect Learning
Exam 1: Studying the Young Child25 Questions
Exam 2: How Play Technology and Digital Media and Disabilities Affect Learning26 Questions
Exam 3: Factors Affecting Learning26 Questions
Exam 4: Prenatal Period Birth and the First Two Weeks25 Questions
Exam 5: Infancy Theory Environment Health and Motor Development26 Questions
Exam 6: Infant Cognitive and Affective Development26 Questions
Exam 7: The Toddler Autonomy Development26 Questions
Exam 8: Physical and Motor Development26 Questions
Exam 9: The Cognitive System Concept Development and Intelligence25 Questions
Exam 10: Oral and Written Language Development25 Questions
Exam 11: The Adults Enrich Language and Concept Development26 Questions
Exam 12: Affective Development26 Questions
Exam 13: How Adults Support Affective Development26 Questions
Exam 14: Preschools to Primary Bridging the Gap Into the Primary Grades26 Questions
Exam 15: Primary Grade Child Development26 Questions
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In their position paper on children's media, NAEYC and the Fred Rogers Center make the case that technology and interactive media are in no way acceptable learning tools for young children.
(True/False)
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A) Describe the development of dramatic play from ages three to seven AND B) explain how make-believe play prepares children for the primary grades.
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Give three examples of children learning through observation and imitation.
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Children who either daydream or have trouble sitting still in class, who are disorganized, and who miss segments of information because they are not attentive may be labeled as having attention deficit disorder (ADD).
(True/False)
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Inclusion is the commitment to educate each child, to the maximum extent appropriate, in the school and classroom he or she would otherwise attend.
(True/False)
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