Exam 8: Understanding Network Effects: Strategies for Competing in a Platform-Centric, Winner-Take-All World
Exam 1: Setting the Stage: Technology and the Modern Enterprise56 Questions
Exam 2: Strategy and Technology: Concepts and Frameworks for Understanding What Separates Winners From Losers79 Questions
Exam 3: Zara: Fast Fashion From Savvy Systems65 Questions
Exam 4: Netflix in Two Acts: the Making of an E-Commerce Giant and the Uncertain Future of Atoms to Bits89 Questions
Exam 5: Moores Law and More: Fast, Cheap Computing and What This Means for the Manager71 Questions
Exam 6: Disruptive Technologies: Understanding the Giant Killers and Considerations for Avoiding Extinction34 Questions
Exam 7: Amazoncom: an Empire Stretching From Cardboard Box to Kindle to Cloud85 Questions
Exam 8: Understanding Network Effects: Strategies for Competing in a Platform-Centric, Winner-Take-All World73 Questions
Exam 9: Social Media, Peer Production, and Web 2.0106 Questions
Exam 10: The Sharing Economy, Collaborative Consumption, and Creating More Efficient Markets Through Technology32 Questions
Exam 11: Facebook: a Billion-Plus Users, the High-Stakes Move to Mobile, and Big Business From the Social Graph91 Questions
Exam 12: Rent the Runway: Entrepreneurs Expanding an Industry by Blending Tech with Fashion41 Questions
Exam 13: Understanding Software: a Primer for Managers75 Questions
Exam 14: Software in Flux: Open Source, Cloud, Vittualized and App-Driven Shifts80 Questions
Exam 15: The Data Asset: Databases, Business Intelligence, Analytics, Big Data, and Competitive Advantage92 Questions
Exam 16: A Managers Guide to the Internet and Telecommunications64 Questions
Exam 17: Information Security: Barbarians at the Gateway and Just About Everywhere Else89 Questions
Exam 18: Google in Three Parts: Search, Online Advertising, and an Alphabet of Opportunity134 Questions
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Cross-side benefits arise due to interaction among members of a single class of participant.
(True/False)
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The video game console market offers important lessons for the strategist. The video game console market is a network market in which Sony's PlayStation 2 (PS2) dominated over Microsoft's Xbox offering. This has been possible due to:
(Multiple Choice)
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Envelopment is a management strategy where a dominant firm acquires all the layers in its value chain to increase profitability.
(True/False)
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An instant-messaging standard is an example of a one-sided market.
(True/False)
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Two distinctly separate markets are said to undergo convergence when they:
(Multiple Choice)
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One way firms seek to strengthen their platforms and encourage third parties to develop complementary goods is by offering ___________.
(Essay)
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You are at a packed stadium for the big game and you want to upload a photo of your team's touchdown using Instagram. Your mobile phone shows five bars of service, but you still can't access the Internet. This is likely an example of ______.
(Essay)
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Cisco purchased Pure Digital, maker of the Flip video recorder, but ended up shutting the unit down a little over two years later. The reason for Cisco's failure was:
(Multiple Choice)
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The higher the value of a user's overall investment, the more they are likely to consider the staying power of any offering before choosing to adopt it.
(True/False)
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Windows OS, the iPhone, the Wii, and Facebook's application programming interfaces allow for the development and integration of complementary goods by third parties. Based on this evidence, all these products or services are said to be _____.
(Multiple Choice)
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Worldwide auction leader eBay started operations in Japan just five months after Yahoo! launched its Japanese auction service. But eBay was never able to mount a credible threat and ended up pulling out of the market. This example shows that:
(Multiple Choice)
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Which statement best describes the relationship between network effects and innovation?
(Multiple Choice)
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Staying power is important for consumers of technology products because investment over time usually greatly exceeds the initial price paid for a product or service
(True/False)
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