Exam 11: Part 1: Product and Promotion: Creating and Communicating Value
Exam 1: Business Now: Change Is the Only Constant152 Questions
Exam 2: Business Communication: Creating and Delivering Messages That Matter168 Questions
Exam 3: Business Ethics and Social Responsibility: Doing Well by Doing Good156 Questions
Exam 4: Economics: the Framework for Business161 Questions
Exam 5: Business Formation: Choosing the Form That Fits139 Questions
Exam 6: Small Business and Entrepreneurship: Economic Rocket Fuel158 Questions
Exam 7: Accounting: Decision Making by the Numbers172 Questions
Exam 8: Finance: Acquiring and Using Funds to Maximize Value181 Questions
Exam 9: Securities Markets : Trading Financial Resources167 Questions
Exam 10: Marketing: Building Profitable Customer Connections181 Questions
Exam 11: Part 1: Product and Promotion: Creating and Communicating Value187 Questions
Exam 11: Part 2: Product and Promotion: Creating and Communicating Value166 Questions
Exam 12: Distribution and Pricing: Right Product, right Person, right Place, right Price184 Questions
Exam 13: Management, motivation, and Leadership: Bringing Business to Life215 Questions
Exam 14: Human Resource Management: Building a Top-Quality Workforce138 Questions
Exam 15: Managing Information and Technology: Finding New Ways to Learn and Link170 Questions
Exam 16: Operations Management: Putting It All Together167 Questions
Exam 17: The World Marketplace: Business Without Borders156 Questions
Exam 18: Labour-Management Relations45 Questions
Exam 19: Business Law59 Questions
Exam 20: Personal Finance66 Questions
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One problem with advergaming is that video-gamers must concentrate so much on the action in the game that they seldom notice the embedded advertising.
(True/False)
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Marketers use heavy trade promotions and personal selling when trying to push a product through its distribution channel.
(True/False)
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In an effort to increase recruits,the military uses video games to reach the 13- to 24-year-old market segment.
(True/False)
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Great promotion has the ability to get consumers to continue buying products that they view as being inferior.
(True/False)
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Product mix is the total number of product lines and individual items sold by a single firm.
(True/False)
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Extensive product lines are always a better strategy than smaller product lines.
(True/False)
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The stages of a product life cycle include expansion,peak,contraction,and trough.
(True/False)
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Effective promotion will build a relationship between customers and companies that results in repeat purchases.
(True/False)
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According to BusinessWeek magazine,one common mistake in building a brand is to use "surround sound" promotion that engulfs customers in the brand message.The magazine observes that such an approach often overwhelms and turns off potential customers.
(True/False)
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Big ideas in promotion must be so fundamental and believable that they almost always translate easily to other cultures.
(True/False)
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Changes in technology have given consumers the power to control how and when marketing messages are received.
(True/False)
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Studies have shown that advergaming can increase brand awareness more than a good commercial television campaign.
(True/False)
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Dynamically continuous innovation involves more significant changes in products than continuous innovation.
(True/False)
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Publicity is controlled by marketers working to remind,inform,and persuade consumers.
(True/False)
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A major advantage of publicity is that it gives marketers a significant degree of control over the message it presents to potential customers.
(True/False)
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Continuous innovation involves slight modifications of existing products.
(True/False)
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Most consumers seek only one source of information when buying products and services.
(True/False)
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Product placement is the paid integration of branded products in television shows and movies.
(True/False)
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