Exam 10: Buying, Using, and Disposing
Exam 1: Buying, Having, and Being: an Introduction to Consumer Behavior89 Questions
Exam 2: Consumer and Social Well-Being81 Questions
Exam 3: Perception91 Questions
Exam 4: Learning Memory92 Questions
Exam 5: Motivation and Affect86 Questions
Exam 6: The Self: Mind, Gender, and Body90 Questions
Exam 7: Personality, Lifestyles, and Values84 Questions
Exam 8: Attitudes and Persuasive Communication91 Questions
Exam 9: Decision Making84 Questions
Exam 10: Buying, Using, and Disposing75 Questions
Exam 11: Groups and Social Media98 Questions
Exam 12: Income and Social Class92 Questions
Exam 13: Subcultures96 Questions
Exam 14: Culture92 Questions
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Clothing choices are often heavily influenced by the situation in which the consumer needs to wear them.
Free
(True/False)
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Correct Answer:
False
Why does a typical casino have low ceilings, no windows, no clocks, and no straight aisles?
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(Essay)
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Correct Answer:
It is a matter of atmospherics. The casino is designed to attract all the senses of a gambler and to eliminate outside distractions. The low ceilings draw the customers' attention to the gambling floor and make the casino appear to be larger than it really is. There are no windows or clocks to remind the gambler of an outside world. The aisles are not straight, so the gambler must pass gambling machines and games on his or her way to any other location.
Time poverty seems to be more a problem of perception than of fact.
Free
(True/False)
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Correct Answer:
True
Allison Chewie felt she was always pressed for time; she was feeling ________.
(Multiple Choice)
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When a retail customer experiences a sudden, irresistable urge she simply can't resist, the customer is experiencing impulse buying.
(True/False)
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Putting more and more people into the same marketing space will increase arousal in customers. This can be seen as either positive or negative, depending upon each customer's interpretation of this arousal.
(True/False)
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Time poverty is creating opportunities for many new products that allow people to multitask.
(True/False)
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________ is the conscious designing of retail space and its various dimensions to evoke certain effects in buyers.
(Multiple Choice)
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It would be difficult to sell consumers life insurance if their notion of time is like a mirror.
(True/False)
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A retailer using a marketplace theme gives consumers the opportunity to enter into a world of fantasy (such as one where the person becomes a virtual hunter, race car driver, or fashion model) as they shop.
(True/False)
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A pop-up store is purposefully designed to come and go very rapidly.
(True/False)
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A typical antecedent state that a consumer might experience as he or she approaches the purchase environment is ________.
(Multiple Choice)
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Innovative merchants have turned to retail theming to provide new ways to stimulate and encourage consumers during their shopping experience. A retailer that used a simulated outdoor environment (such as a fishing pond with real fish) to attract outdoor enthusiasts to the retail store is using a ________ theme.
(Multiple Choice)
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Ecommerce is a term that shows that many consumers want to squeeze more value out of their possessions by selling or trading them.
(True/False)
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A ________ includes a buyer, a seller, a product or service and other factors, such as how the physical environment makes one feel.
(Multiple Choice)
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