Exam 3: Digital Gaming and the Media Playground
Exam 1: Mass Communication- a Critical Approach97 Questions
Exam 2: The Internet, Digital Media, and Media Convergence93 Questions
Exam 3: Digital Gaming and the Media Playground101 Questions
Exam 4: Sound Recording and Popular Music108 Questions
Exam 5: Popular Radio and the Origins of Broadcasting127 Questions
Exam 6: Television and Cable- the Power of Visual Culture117 Questions
Exam 7: Movies and the Impact of Images136 Questions
Exam 8: Newspapers- the Rise and Decline of Modern Journalism83 Questions
Exam 9: Magazines in the Age of Specialization108 Questions
Exam 10: Books and the Power of Print95 Questions
Exam 11: Advertising and Commercial Culture124 Questions
Exam 12: Public Relations and Framing the Message108 Questions
Exam 13: Media Economics and the Global Marketplace97 Questions
Exam 14: The Culture of Journalism- Values, Ethics, and Democracy67 Questions
Exam 15: Media Effects and Cultural Approaches to Research82 Questions
Exam 16: Legal Controls and Freedom of Expression112 Questions
Exam 17: General Questions Covering the Entire Text71 Questions
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Electronics manufacturer Sony has the third most popular console, the ______.
(Multiple Choice)
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French professor Pierre Lévy coined the term ______ in 1997 to describe the Internet.
(Multiple Choice)
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AAA game titles typically cost much less than a blockbuster film to make and promote.
(True/False)
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______ is a game franchise produced by independent game publisher Blizzard Entertainment.
(Multiple Choice)
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The typical codes of text messaging form the bedrock of gamespeak.
(True/False)
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The increasingly social nature of video games has made them a natural fit for _________________________.
(Short Answer)
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Which movie inspired by video games spurred a franchise of books, comic books, and arcade and console video games in the 1980s?
(Multiple Choice)
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About ______ percent of U.S.households have a video console.
(Multiple Choice)
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Explain how game companies are using interactive technology to attract nongamers.
(Essay)
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In virtual gaming communities, clueless beginners are called ______.
(Multiple Choice)
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One of the biggest launches of any media product ever was the release of Call of Duty: Modern Warfare 3, which made $775 million in its first five days.
(True/False)
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How has the release of the Nintendo Wii, with its wireless motion-sensing controller, changed video games?
(Essay)
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Which of the following is an example of a subscription payment game?
(Multiple Choice)
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The term ______ describes how interactive game experiences are being embedded to bring competition and rewards to everyday activities.
(Multiple Choice)
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Why are multiplayer online games more likely to induce obsessive play and even gaming addiction?
(Essay)
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The best example of enduring games is the ______ series created by Nintendo mainstay Shigeru Miyamoto in 1983.
(Multiple Choice)
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Three major players dominate the video game console business: ______.
(Multiple Choice)
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