Exam 3: Digital Gaming and the Media Playground
Exam 1: Mass Communication- a Critical Approach97 Questions
Exam 2: The Internet, Digital Media, and Media Convergence93 Questions
Exam 3: Digital Gaming and the Media Playground101 Questions
Exam 4: Sound Recording and Popular Music108 Questions
Exam 5: Popular Radio and the Origins of Broadcasting127 Questions
Exam 6: Television and Cable- the Power of Visual Culture117 Questions
Exam 7: Movies and the Impact of Images136 Questions
Exam 8: Newspapers- the Rise and Decline of Modern Journalism83 Questions
Exam 9: Magazines in the Age of Specialization108 Questions
Exam 10: Books and the Power of Print95 Questions
Exam 11: Advertising and Commercial Culture124 Questions
Exam 12: Public Relations and Framing the Message108 Questions
Exam 13: Media Economics and the Global Marketplace97 Questions
Exam 14: The Culture of Journalism- Values, Ethics, and Democracy67 Questions
Exam 15: Media Effects and Cultural Approaches to Research82 Questions
Exam 16: Legal Controls and Freedom of Expression112 Questions
Exam 17: General Questions Covering the Entire Text71 Questions
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The stories, characters, personalities, and music that require licensing agreements are called _________________________.
(Short Answer)
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Game sites and blogs are among the most popular external communities for gamers.
(True/False)
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One of the most overlooked areas of online gaming is the teen market.
(True/False)
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Like television shows, books, and comics before them, electronic games have also inspired movies.
(True/False)
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Digital games evolved from their simplest forms in the arcade into which of the following formats?
(Multiple Choice)
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The only U.S.-based company dominating the video game hardware business is Microsoft.
(True/False)
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______ games like SimCity involve managing resources and planning worlds that are typically based in reality.
(Multiple Choice)
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In 1994, the gaming industry founded the _________________________ to institute a labeling system designed to inform parents of sexual and violent content that might not be suitable for younger players.
(Short Answer)
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One way of charting the evolution of consoles is to track the number of bits (binary digits) that they can process at one time: the higher the bit rating, the more detailed and sophisticated the graphics.
(True/False)
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The independent community-building site Penny-arcade.com started out as a(n) ______.
(Multiple Choice)
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The most traditional pay model in the electronic game industry is the ______ model.
(Multiple Choice)
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Briefly describe the three main pay models used by the electronic game industry.
(Short Answer)
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______ games are typically set in a fantasy or sci-fi world in which each player chooses to play as a character that specializes in a particular skill set.
(Multiple Choice)
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The most advanced form of collective intelligence in gaming is ______.
(Multiple Choice)
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For years, the two major components of the gaming industry have been the console makers and ______.
(Multiple Choice)
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Use the following to answer questions:
Matching
Match each game to the genre with which it is most closely identified.
-Final Fantasy
(Multiple Choice)
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_________________________ is slang for "modifying game software or hardware."
(Short Answer)
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