Exam 3: Digital Gaming and the Media Playground
Exam 1: Mass Communication: a Critical Approach95 Questions
Exam 2: The Internet, Digital Media, and Media Convergence90 Questions
Exam 3: Digital Gaming and the Media Playground101 Questions
Exam 4: Sound Recording and Popular Music108 Questions
Exam 5: Popular Radio and the Origins of Broadcasting127 Questions
Exam 6: Television and Cable: the Power of Visual Culture116 Questions
Exam 7: Movies and the Impact of Images135 Questions
Exam 8: Newspapers: the Rise and Decline of Modern Journalism79 Questions
Exam 9: Magazines in the Age of Specialization108 Questions
Exam 10: Books and the Power of Print95 Questions
Exam 11: Advertising and Commercial Culture123 Questions
Exam 12: Public Relations and Framing the Message108 Questions
Exam 13: Media Economics and the Global Marketplace95 Questions
Exam 14: The Culture of Journalism: Values, Ethics, and Democracy65 Questions
Exam 15: Media Effects and Cultural Approaches to Research80 Questions
Exam 16: Legal Controls and Freedom of Expression109 Questions
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The most advanced form of collective intelligence in gaming is ______.
(Multiple Choice)
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(41)
Today, many electronic games are played on devices specifically used to play video games called ______.
(Multiple Choice)
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One of the most overlooked areas of online gaming is the teen market.
(True/False)
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Trolls are players who intentionally spoil the game for others in pick-up groups (PUGs).
(True/False)
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How do video games offer opportunities for advertisers? Give at least two examples.
(Essay)
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_________________________ is a language filled with jargon, abbreviations, and acronyms relevant to gameplay.
(Short Answer)
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For years, the two major components of the gaming industry have been the console makers and ______.
(Multiple Choice)
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The _________________________ set the stage for the coming wonders of the movies.
(Short Answer)
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With the current generation of consoles, _________________________ processors are the standard.
(Short Answer)
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The increasingly social nature of video games has made them a natural fit for _________________________.
(Short Answer)
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How has the release of the Nintendo Wii, with its wireless motion-sensing controller, changed video games?
(Essay)
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The most well-known developer and publisher of games for mobile devices is ______.
(Multiple Choice)
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______ games are typically set in a fantasy or sci-fi world in which each player chooses to play as a character that specializes in a particular skill set.
(Multiple Choice)
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______ integrate advertisements as billboards, logos, or storefronts inside a game.
(Multiple Choice)
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In 1994, the gaming industry founded the _________________________ to institute a labeling system designed to inform parents of sexual and violent content that might not be suitable for younger players.
(Essay)
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In virtual gaming communities, players who snatch loot out of turn and then leave the group are called ______.
(Multiple Choice)
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Gaming emerged as an online, multiplayer social activity with the introduction of the Sega Dreamcast in 1999, the first console to feature ______.
(Multiple Choice)
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Which one of the following is not a category designated by the Entertainment Software Rating Board?
(Multiple Choice)
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