Exam 3: Digital Gaming and the Media Playground
Exam 1: Mass Communication: a Critical Approach95 Questions
Exam 2: The Internet, Digital Media, and Media Convergence90 Questions
Exam 3: Digital Gaming and the Media Playground101 Questions
Exam 4: Sound Recording and Popular Music108 Questions
Exam 5: Popular Radio and the Origins of Broadcasting127 Questions
Exam 6: Television and Cable: the Power of Visual Culture116 Questions
Exam 7: Movies and the Impact of Images135 Questions
Exam 8: Newspapers: the Rise and Decline of Modern Journalism79 Questions
Exam 9: Magazines in the Age of Specialization108 Questions
Exam 10: Books and the Power of Print95 Questions
Exam 11: Advertising and Commercial Culture123 Questions
Exam 12: Public Relations and Framing the Message108 Questions
Exam 13: Media Economics and the Global Marketplace95 Questions
Exam 14: The Culture of Journalism: Values, Ethics, and Democracy65 Questions
Exam 15: Media Effects and Cultural Approaches to Research80 Questions
Exam 16: Legal Controls and Freedom of Expression109 Questions
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The Nintendo Wii takes the sedentary nature out of video games because it uses a(n) _________________________.
(Short Answer)
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Pinball gained mainstream acceptance and popularity after World War II with the addition of the ______.
(Multiple Choice)
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Players who delight in intentionally spoiling the gaming experience for others are called _________________________.
(Short Answer)
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Why are multiplayer online games more likely to induce obsessive play and even gaming addiction?
(Essay)
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The most ubiquitous digital game distributors are Apple's App Store and Google Play.
(True/False)
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Microsoft's first foray into video game consoles was the ______, released in 2001.
(Multiple Choice)
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The early days of the personal computer saw the creation of electronic versions of games like Solitaire, Hearts, Spades, and Chess.
(True/False)
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According to the American Library Association, what are the limitations of trying to protect children from inappropriate material on the Internet?
(Multiple Choice)
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Briefly describe the three main pay models used by the electronic game industry.
(Short Answer)
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The independent community-building site Penny-arcade.com started out as a(n) ______.
(Multiple Choice)
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Which arcade game spawned the pinball machine, the most prominent of the mechanical games?
(Multiple Choice)
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The game industry, as represented by the Electronic Software Association, organizes games by ______.
(Multiple Choice)
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Nintendo's ______, a two-color handheld console introduced in 1989, popularized the game Tetris.
(Multiple Choice)
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A graphic interactive "character" situated within the world of a game is called a(n) _________________________.
(Short Answer)
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______ games like SimCity involve managing resources and planning worlds that are typically based in reality.
(Multiple Choice)
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Microsoft famously published its Halo game series to drive sales of the Xbox.
(True/False)
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The only U.S.-based company dominating the video game hardware business is Microsoft.
(True/False)
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