Exam 11: The Future of Training and Development

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It is estimated that 15% of the global workforce could be displaced by the adoption of automation by the year 2030.

(True/False)
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Gamification involves smart eyewear and camera technology that gives employees hands-free, voice-activated access to procedures and checklists.

(True/False)
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Describe what is meant by rapid instructional design (RID), and provide examples of RID strategies.

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Gamification appeals to Baby Boomers' expectations that learning is quick and available at their fingertips.

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Regarding the implications of neuroscience for training, which of the following is NOT true?

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Just-in-time learning is also known as embedded learning.

(True/False)
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Discuss how training program design is being influenced by neuroscience research.

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Which of the following statements is false regarding cloud computing?

(Multiple Choice)
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While technology has contributed many advances in training and development, the cost of technology continues to increase due to demand.

(True/False)
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Which of the following is NOT a common RID strategy?

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What are wearables? Discuss how they might be useful for training and learning.

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Robots and artificial intelligence (AI) are currently doing 20 percent of work today.

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One principle of rapid instructional design (RID) that is retained from the traditional instruction design model is that the development of instructional content and process must be in close coordination.

(True/False)
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To cope with the skills gap, more and more companies are hiring individuals based on the degrees they hold rather than based on the skills they have.

(True/False)
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Explain the term just-in-time learning (embedded learning). Why will it be increasingly prevalent in the future?

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Which of the following is a trend in the delivery of training?

(Multiple Choice)
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In the wake of increased automation, the U.S. may have to consider implementing a large scale education initiative similar to the GI Bill of 1944 to help individuals learn new knowledge and skills.

(True/False)
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As discussed in the text, "Coach Otter" and "Star Coach" are examples of ________.

(Multiple Choice)
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A ________ collects and stores learning experiences in the form of statements that can be organized and presented in a meaningful way.

(Multiple Choice)
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In rapid instructional design (RID), it is acceptable to skip steps in the instructional design process.

(True/False)
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