Exam 10: Post-Decision Processes

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Walkane Juices is planning to launch a line of flavored beverages. It encourages consumers to take a "$1,000,000 Taste Challenge." According to the challenge, every consumer who is able to identify the flavor with just a sip of the beverage has a chance to win a holiday. In this scenario, Walkane Juices is an underdog which is trying to:

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Consumers are satisfied if they perceive inequity in an exchange.​

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Discuss how processing biases can be a hurdle to the consumer learning process.

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Briefly discuss the factors that affect consumers' learning from experience.

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Briefly explain equity theory.

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Briefly explain how consumers engage in a process of hypothesis testing.

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Which of the following statements is true of satisfied customers?

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Briefly explain the positive and negative post-decision emotions.

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Jack has been using Candlone printer ink cartridges for almost a decade. His knowledge about this brand of printer ink is high and he is sure that he likes the product and wants to continue using it. In the context of consumer learning, Jack:

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When firms with a "sincere" brand personality suffer a product crisis, they do not have any difficulty reconnecting with customers because consumers are less surprised by nonroutine experiences with such brands.

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Rene is watching television and sees an exciting ad of a new thriller movie by her favorite director. She fondly remembers the previous thriller movies of the director. Based on the memory, she believes that the upcoming movie is an homage to her favorite director's style and it would be a good movie to watch. In this scenario, Rene is _____.

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Kimberly has been planning to purchase a digital camera for a long time. She finally makes the purchase and is happy because she feels she has bought it at the best price. However, after using the camera, she feels doubtful about her choice. This scenario exemplifies _____.

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In the context of responses to dissatisfaction, complaining is:

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Nathan was recently gifted a video game by his aunt. He did not think the game would be entertaining and reluctantly accepted the gift. However, when he played the game, he was pleasantly surprised. It had better graphics than he expected and was highly entertaining. In this scenario, Nathan is experiencing _____.

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Attribution theory describes:

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In the context of consumer learning, which of the following statements is true of direct experience?​

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Several consumers held the belief that ClearGel creams could be used to achieve a fairer skin tone as the product's advertisement stated so. This belief could not be proven or disproved and is known as ambiguous information.

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_____ is a feeling of discomfort about whether or not the correct decision was made.

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Consumer learning from marketer-controlled information is often limited because:

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In the context of the disconfirmation paradigm, performance indicates:

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