Exam 6: Interactive Media: The Internet, Video Games, and Virtual Reality
Exam 1: Mass Communication and Its Digital Transformation62 Questions
Exam 2: Media Literacy in the Digital Age60 Questions
Exam 3: Print Media: Books, Newspapers, and Magazines60 Questions
Exam 4: Audio Media: Music Recordings, Radio60 Questions
Exam 5: Visual Media: Photography, Movies, and Television60 Questions
Exam 6: Interactive Media: The Internet, Video Games, and Virtual Reality60 Questions
Exam 7: The Impact of Social Media60 Questions
Exam 8: Journalism: From Information to Participation60 Questions
Exam 9: Public Relations: Building Relationships With Strategic Communications60 Questions
Exam 10: Advertising: The Power of Persuasion60 Questions
Exam 11: Media Ethics60 Questions
Exam 12: Communication Law and Regulation in the Digital Age58 Questions
Exam 13: Media Theory and Research60 Questions
Exam 14: Mass Communication and Politics in the Digital Age60 Questions
Exam 15: Global Media in the Digital Age59 Questions
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In 1974, the Control Data Corporation (CDC) introduced PLATO (Programmed Logic for Automated Teaching Operations), the first computer to have a terminal with which of the following features?
(Multiple Choice)
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Abdul and Natasha are part of a global file-sharing service in which all computers can send and receive information equally. This is a(n) __________ network.
(Multiple Choice)
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Large-scale computers in the second half of the twentieth century could not communicate with each other prior to the creation of _________.
(Multiple Choice)
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Which of the following assertions about endangered languages is correct?
(Multiple Choice)
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In 1974, Vinton Cerf and Robert Kahn introduced the term "Internet" and specified the design of what feature?
(Multiple Choice)
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Frequently changing channels with a remote control could be considered a simple form of __________.
(Multiple Choice)
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Common symptoms of video-game addiction include dry eyes, carpal tunnel syndrome, and __________.
(Multiple Choice)
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Explain the historical development of the user interface, noting its key developments.
(Essay)
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Why was the term "user interface" not used before the development of the computer?
(Essay)
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Describe the relative popularity of snail mail, email, video games, and social media.
(Essay)
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The exact day when the Internet was launched is difficult to determine, but the __________ adopted TCP/IP as the basis for the ARPANET in 1982.
(Multiple Choice)
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The __________ nature of interactive media can personalize people's relationship with content.
(Multiple Choice)
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The dot-com bubble burst in March __________, ending a run that began in the late 1990s that saw tremendous increases in valuations of Internet companies.
(Multiple Choice)
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By 2006, Nintendo had leapfrogged ahead of Microsoft and released which wildly popular console that included handheld motion controllers?
(Multiple Choice)
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In 1968, Douglas C. Engelbart invented the computer mouse, made out of __________ and used with a companion keyboard.
(Multiple Choice)
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Which of the following assertions about professional gamers is accurate?
(Multiple Choice)
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