Exam 15: The Creation and Diffusion of Culture
Exam 1: An Introduction to Consumer Behaviour128 Questions
Exam 2: Perception137 Questions
Exam 3: Learning and Memory127 Questions
Exam 4: Motivation and Affect125 Questions
Exam 5: The Self120 Questions
Exam 6: Personality, Lifestyles, and Values123 Questions
Exam 7: Attitudes126 Questions
Exam 8: Attitude Change and Interactive Communications116 Questions
Exam 9: Individual Decision Making125 Questions
Exam 10: Buying and Disposing131 Questions
Exam 11: Group Influence and Social Media128 Questions
Exam 12: Income, Social Class, and Family Structure119 Questions
Exam 13: Subcultures112 Questions
Exam 14: Cultural Influences on Consumer Behaviour127 Questions
Exam 15: The Creation and Diffusion of Culture117 Questions
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In the game Everquest, players can enter a Pizza Hut restaurant. This is an example of advergaming.
(True/False)
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Innovators tend to have more favourable attitudes towards taking risks. They also are likely to have higher education and income levels and to be socially active.
(True/False)
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Fashion is the process of social diffusion whereas ________ refers to a particular combination of attributes.
(Multiple Choice)
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Which of the following statements describes an early adopter?
(Multiple Choice)
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Classic western movies and family sitcom shows generally follow a cultural:
(Multiple Choice)
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Fashions tend to "sweep" the country. The process by which certain symbolic alternatives are chosen over others and gain general consensus has been termed:
(Multiple Choice)
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An elaborate hand-carved olive salad bowl is an example of an art product.
(True/False)
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Cultural selection is the process whereby some alternatives are selected over others by cultural gatekeepers.
(True/False)
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Explain the concept of reality engineering and what it might have to do with consumer culture.
(Essay)
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One factor that affects the demand curve for fashion-related products is the ________ effect where high prices still create high demand.
(Multiple Choice)
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The ________ consists of all those people and organizations involved in creating symbolic meanings and transferring those meanings to cultural goods.
(Multiple Choice)
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The 34% of consumers who adopt an innovation just before the laggards are called the:
(Multiple Choice)
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The process when elements of popular culture are appropriated by marketers and converted to vehicles for promotional strategies is termed:
(Multiple Choice)
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Billi likes to be cutting-edge when it comes to electronics. He likes to be the first to try new technologies and is willing to pay a higher price than the average person. He is best classified as a(n):
(Multiple Choice)
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What are the three major components of a culture production system (CPS)?
(Essay)
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The 34% of consumers who adopt an innovation after the early adopters are called the:
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